On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…
You are me. Will check JH. Thanks.
Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
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Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#72Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#73Earlier quoted context omitted.
Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…
Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#74Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#75Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#76Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#77On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#78Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#79Earlier quoted context omitted.
Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…
Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#80Also, even other lightweight games like this that I've tried before sometimes stutter, or take forever to load in, this is amazing.
If I can ask what kind of tech stack is used to make something this smooth, and run on the web?