Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
Quick question, does purchasing the game from your website also give you the windows version as well? I’d like to see if I can run it on my steam deck but it’s not clear to me if you only get the browser version or not. The Itch.io page for your game mentions the windows and Linux packages (and it’s cheaper?) so I wanted to check before buying.
Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
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Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#22How do I descend after clearing a level?
There is a stairs looking square in each level.
I don't know whether somehow the stairs icon just blended in with the walls unexpectedly well and I managed to not recognize it in that context (which seems possible but hard for me to believe, given how much time I spent walking in circles looking for stairs), or whether something odd was going on with the icon being different or distorted for some reason.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#23Played it on my phone.
No minimap. Got lost. Starved.
Controls were surprisingly ez.
Catchy music. Good ui. Pretty graphics.
I dig it.
I assume that you are familiar with DCSS.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#24Chris is also the developer behind rogule[0], a daily roguelike dungeon in a similar style as wordle or tradle type games. Absolutely been enjoying it the past year. [0]: https://rogule.com/game.html
Second that. Been roguling almost daily. It's great although I'm now finding it's either a bit too easy, or impossible.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#25Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#26On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#27Chris is also the developer behind rogule[0], a daily roguelike dungeon in a similar style as wordle or tradle type games. Absolutely been enjoying it the past year. [0]: https://rogule.com/game.html
Second that. Been roguling almost daily. It's great although I'm now finding it's either a bit too easy, or impossible.
It's amazing to me how often I hear things like this even though the level gen hasn't changed. I think maybe what happens is people get really good at it and can then only be defeated by really hard levels or unlucky combat rolls.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#28Great game! I like to experiment with different game frameworks myself (currently on pico8). What "web tech" did you use to build it?
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#29I love the aesthetic. Couple nits: I have no idea how I expected the browser back button to work, but whatever it did do surprised me a bit. During gameplay, it might be nice to have an "are you sure you want to go back?" before it exits. I'd recommend running spell check on your in-game messages. I already saw "Weilding X" instead of "Wielding X" I'll give it a further go.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#30Sound settings should not wrap back around to max when you hit the "volume down" button a lot.