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Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

asterogue.com

71–80 of 98 posts

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#71
post #26
post #25

On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…

You are me. Will check JH. Thanks.

Jupiter Hell is basically just the commercial release of Doom Roguelike, with better controls and graphics and the name changed because of copyright. So if you like Doom and you like roguelikes it's right up your alley.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#72
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…

Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#73

Earlier quoted context omitted.

Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…

Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.

Well, I can understand why HN might go for a sci-fi roguelike over a game aimed at kids, even if it is technically impressive. If you made a blog post about a couple of interesting technical or business details you might get traction that way.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#74
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

I was playing from iPad on iOS 17 and when I've reached level 16 and went to the stairs to the next level, the page crashed and reloaded. Is that something of a bug? It didn't look like it was an ending (if there is one) and my high score didn't get saved :/

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#77
post #25

On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…

If you want another way to lose time, check out Rift Wizard.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#79

Earlier quoted context omitted.

Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores. These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing…

Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.

Stunning physics and guidance! It's a nice casual game

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#80
I wake up, and go on hacker news to see what people are doing. With my coffee in hand I play your game, fingers still cold. I loved it. Reminds me of when I was younger. Fun names to all the monsters.

Also, even other lightweight games like this that I've tried before sometimes stutter, or take forever to load in, this is amazing.

If I can ask what kind of tech stack is used to make something this smooth, and run on the web?

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