Live data from Hacker News

Notes on Vision Pro

notes.andymatuschak.org

71–80 of 700 posts

Re: Notes on Vision Pro

#72
post #32

But it does put an enormous amount of pressure on the eye tracking. As far as I can tell so far, the role of precise 2D control has been shifted to the eyes. I've got one good eye and one bad eye. The bad eye is legally blind, has an off-center iris and is kind of lazy w.r.t. tracking. I'm extremely curious to know how Vision Pro deals with this. One certainly hopes there's some kind of "single eye" mode; certainly s…

I have pendulum nystagmus since birth. My eyes saccade and shake very rapidly, even when I'm focused on something. Folks who talk with me certainly notice. I really hope I won't be locked out of using vision pro just because its input modality isn't compatible with my body...

Index finger, wrist, and head are supported as alternate pointers.

Re: Notes on Vision Pro

#73
post #67
post #57

Earlier quoted context omitted.

Also it’s locked to Siri which is dogshit and falling further behind by the second. Apples speech to text is atrocious, the OpenAI tools blow it out of the water, as does Google’s. No matter how fancy the visuals, it’s hard to have a pseudo-hands free voice interface that doesn’t uh, work?

if i understood the wwdc keynote correctly, they completely redid the text-to-speech, so this should actually be good now (maybe)

Yeah, but they’re so far behind even if they 10x Siri they’ve got nothing on OpenAI.

Re: Notes on Vision Pro

#74
post #58
post #50

This is a bit of a rant, but I bought a Quest Pro last year, and I feel it was a total waste of money. It's actually embarrassing how much of an unpolished piece of garbage it feels like. Sure, it's fun as a PCVR headset, but as a productivity tool or as a multimedia consuming device, or as a social tool, it completely misses the mark. And I'd say that 80% of its failure can be attributed to bad software. It's buggy,…

Fitness and gaming wasn't demoed much yesterday, but are going to be insane on the Vision Pro - so I guess it was just too obvious to demo. Or is it? Also Meta could catch up if it was just software. But how big of a deal is the M2+R1? Anyway the metaverse was already being retracted, else this Vision Pro could have hammered Meta. Clearly Occulus has to evolve to match VisionPro. Controller has to be optional. It has…

I for one will be sticking to controllers and forgoing eye tracking. Hand input is irritating and limited, I hate using pinch gestures to click on things and the article makes a solid point that the lack of haptic feedback just makes it feel like you're flailing around (which you are). Eye tracking is nice to have in social interactions but I don't see the point otherwise.

Re: Notes on Vision Pro

#75
post #57

Earlier quoted context omitted.

Also it’s locked to Siri which is dogshit and falling further behind by the second. Apples speech to text is atrocious, the OpenAI tools blow it out of the water, as does Google’s. No matter how fancy the visuals, it’s hard to have a pseudo-hands free voice interface that doesn’t uh, work?

It has to be evident to Apple that Siri needs dramatic changes. They keep building hardware that needs robust voice support.

I would not be so sure, mainly because of ecosystem lock. I sincerely doubt a double-digit percentage of Apple employees have touched and android phone or used OpenAI APIs. Big problem with ecosystems is you don’t know what you’re missing.

Re: Notes on Vision Pro

#76

But it does put an enormous amount of pressure on the eye tracking. As far as I can tell so far, the role of precise 2D control has been shifted to the eyes. I've got one good eye and one bad eye. The bad eye is legally blind, has an off-center iris and is kind of lazy w.r.t. tracking. I'm extremely curious to know how Vision Pro deals with this. One certainly hopes there's some kind of "single eye" mode; certainly s…

It would have been much less exciting to see Tom Cruise sitting on a couch, hands in his lap, gently flicking his fingers to scroll through crime scene footage. IIRC he talked about how tired his arms got during filming. EDIT: found it — he didn't talk about it, but it was reported that he had to frequently rest his arms: https://medium.com/@LeapMotion/taking-motion-control-ergonom...

Oh, 100%. The interfaces in Minority Report were spectacular in terms of cinematic movie appeal.

Artistically it was a great choice, and they certainly weren't intending to inspire a bunch of wrong-thinking UI choices in the real world.

Re: Notes on Vision Pro

#77

Earlier quoted context omitted.

Track record wise, apple is one of the best in terms of serving accessibility. So I’d bet greater than 50% odds that they’re thinking about lazy eye or one eye or derivatives there of.

[flagged]

Well, they have pretty consistently invested in and showcased accessibility, famously ROI-be-damned (to paraphrase Tim Cook). So, it’s not a stretch to expect (but not assume) they will have the perspicacity to do the same here.

Re: Notes on Vision Pro

#78

Earlier quoted context omitted.

One joystick has to exist since there are many videogames where the character is not in focus (barely), thinking of hack and slash with top down camera (the recent diablo 4),the majority of the focus is on where the attacks are going. In top down bullet hell shooters the player had to aim and shoot in one direction as it walks in another (potentially opposite), so one stick is still needed

Agreed — I'm thinking we'd have just one joystick, to control movement. The second joystick could evolve into some new interface, or devolve into a row of buttons.

PSVR2 already has eye tracking. And unlike the Apple Vision it also has controllers with a stick. Perhaps there are already such games which let you aim with your eyes (assuming you are shooting at something), while you move around with one stick, and the second stick isn't used at all.

Re: Notes on Vision Pro

#79
post #75

Earlier quoted context omitted.

It has to be evident to Apple that Siri needs dramatic changes. They keep building hardware that needs robust voice support.

I would not be so sure, mainly because of ecosystem lock. I sincerely doubt a double-digit percentage of Apple employees have touched and android phone or used OpenAI APIs. Big problem with ecosystems is you don’t know what you’re missing.

I don’t use Android or OpenAI APIs, but I’ve been burnt frequently by Siri. You don’t have to use something better to know that it’s pretty bad.

Re: Notes on Vision Pro

#80

I think the big usecase of the Vision Pro is just a larger screen and immersion. That's what it looks like Apple highlights in the demos. Imagine developing with the ultimate 10x setup: several files, documentation, and debuggers open at once, with a zen nature background. Or making music, or painting, or even writing a research paper. Imagine playing a video game but the environment wraps around you. Imagine watchin…

If you want that immersion, I think $3500 is totally reasonable. I paid more than that for my two additional monitors.

The problem for me is that I like monitors better. I like the feeling of real space around me. I cannot conceive of wearing googles on my head all day. I just don’t want to.

And I definitely don’t want to be separated from other humans by googles. It just not attractive to me.

Post reply on HN