Earlier quoted context omitted.
which keys would feel more natural for you?
Make P=Q, and Q=P (swap the keys)
Show HN: Rocket Drone, a lunar lander type game for the web
71–80 of 96 posts
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#72Re: Show HN: Rocket Drone, a lunar lander type game for the web
#73Re: Show HN: Rocket Drone, a lunar lander type game for the web
#74I want to swap P&Q doesn't feel natural. This is hard as hell :D
which keys would feel more natural for you?
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#75Earlier quoted context omitted.
If its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.
oh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#76Re: Show HN: Rocket Drone, a lunar lander type game for the web
#77There is something very frustrating with the spin inertia, almost impossible to regain control when things start rotating... Here is a tip for a recent C64 game that uses one rocket like lunar lander: https://csdb.dk/release/?id=201753
I tried it just now (took me a while to figure out how to run this). From what I'm seeing this game has what is equivalent to attitude control on autopilot, meaning you stop spinning right away when you release the input. It is definitely easier to control, but removes one of the main challenges of drone flight.
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#78Re: Show HN: Rocket Drone, a lunar lander type game for the web
#79Re: Show HN: Rocket Drone, a lunar lander type game for the web
#80Love it; look forward to next version with 1 booster + 2x reaction wheels ;)