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Show HN: Rocket Drone, a lunar lander type game for the web

rocket-drone.lol

61–70 of 96 posts

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#61

Earlier quoted context omitted.

Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...

Ooooh, replays already exist. I didn't notice the button. https://rocket-drone.lol/?level=9&replay=IIiKIUWARAOBhYBzAQg...

nice one!

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#62

Earlier quoted context omitted.

Thanks! I didn't know about Landing Confirmed. It looks pretty cool too. The thrust is constant. With both sides firing it has a 2:1 thrust to weight ratio.

I see, great! I'm having a lot of fun still after many hours on Landing Confirmed. I think the auto generated levels are a great touch. I would add a threshold for collisions, so that under a certain low speed, collisions cost no health. Either that or add landing legs :) You could also easily have different types of vehicles by just varying the thrust and the distance between the two engines. Would make a easy varie…

There is already a collision threshold, but very low. I might have to increase it to be noticeable. Otherwise great ideas all around :)

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#63
post #59

There is something very frustrating with the spin inertia, almost impossible to regain control when things start rotating... Here is a tip for a recent C64 game that uses one rocket like lunar lander: https://csdb.dk/release/?id=201753

I tried it just now (took me a while to figure out how to run this). From what I'm seeing this game has what is equivalent to attitude control on autopilot, meaning you stop spinning right away when you release the input. It is definitely easier to control, but removes one of the main challenges of drone flight.

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#64
post #40

The controls get stuck on my Android phone. It'd be much more fun if that didn't happen. The fact you have to land fully in the 'landing pad' is also immensely annoying. With a more play testing and better controls it could be fun. I'm really tempted to make a clone in React.

Had no issue on my Android phone, Firefox Android 103.

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#65

Earlier quoted context omitted.

Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...

sub-10s. feels like cheating with slowed reality of course. https://rocket-drone.lol/?level=5550594399&replay=IIhSIUWBhB...

a little downward boost at the beginning, trading away some health for time, love it!

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#67

Wow. This game is hard, and kind of addicting. I haven’t even gotten to land safely once. One feedback: on mobile, if my phone locks or I navigate away from the browser, it freezes when I come back. I can’t click reset. (IOS)

Hmm I'm not able to reproduce that. Which phone and iOS if I may ask?

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#68
Very cool game! I'm into controls and would love to write a PID controller for it to stabilize it and have it auto-follow my mouse, as a controls demo.

I'm not sure how best to capture it's state though (position, xy velocity, angular velocity, etc.), Nor how to integrate mouse into it.

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#70

Very cool game! I'm into controls and would love to write a PID controller for it to stabilize it and have it auto-follow my mouse, as a controls demo. I'm not sure how best to capture it's state though (position, xy velocity, angular velocity, etc.), Nor how to integrate mouse into it.

Not a bad idea, though you would have to use bang-bang control since the thrusters are either full on or full off. I'm not sure if you can integrate anything as is, but when I release the source code you can try to build up from that.
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