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Show HN: Rocket Drone, a lunar lander type game for the web

rocket-drone.lol

71–80 of 96 posts

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#71

Earlier quoted context omitted.

which keys would feel more natural for you?

Make P=Q, and Q=P (swap the keys)

This, or at least allow inverted controls. It feels very counter intuitive to me as it stands. Seems like it could be fun though if that's added.

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#74

I want to swap P&Q doesn't feel natural. This is hard as hell :D

which keys would feel more natural for you?

Also consider a more typical control scheme: up arrow is equal thrust, left arrow is a counterclockwise rotation (but at a much lower rotational acceleration rate than currently), right arrow is clockwise

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#75

Earlier quoted context omitted.

If its not the physics then its the simulation. Free play is a lot slower than the tutorials, time feels like it is running at 50% speed. Android tablet, firefox.

oh I see, yes it could be performance-related. I will need to decouple the game update loop from the rendering loop. Will do soon.

Thank you for applying patches from the user feedback loop (phun)

Re: Show HN: Rocket Drone, a lunar lander type game for the web

#77
post #59

There is something very frustrating with the spin inertia, almost impossible to regain control when things start rotating... Here is a tip for a recent C64 game that uses one rocket like lunar lander: https://csdb.dk/release/?id=201753

I tried it just now (took me a while to figure out how to run this). From what I'm seeing this game has what is equivalent to attitude control on autopilot, meaning you stop spinning right away when you release the input. It is definitely easier to control, but removes one of the main challenges of drone flight.

Ok, yes you are right... rotational inertia is the challenge in Rocket Drone for sure.
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