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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#71
post #4

There's also a fork with multiplayer support (to an extent): https://github.com/TES3MP/openmw-tes3mp OpenMW is great, played it a lot a couple of years ago. I love when games get future-proofed like this. See also the various Quake and DOOM source ports, although those started from id Software releasing their engines under the GPL so had an easier start.

i can highly recommend tes3mp! i did a playthrough with some friends early in the pandemic and it was a lot of fun, a really great way to re-experience an amazing game.

granted there are some limitations you have to be willing to overlook to enjoy the game .. mainly around questing and syncing since all players share the same quest ledger. for example (SPOILER) when curing myself of corpus my character received the cure and attribute buffs but my teammates did not. in the main story line these sync issues are infrequent and were manageable, but at times got especially bad in the DLC -- be prepared to hop in to the command line a lot to revive quest givers, update the journal, acquire items, alter stats.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#72
post #26

Best enjoyed with something like https://www.tamriel-rebuilt.org/ installed as a mod.

I'd love to try it, but the install is pretty involved, and the instructions are hard to find and haven't found any that are linux specific and provide paths for content locations.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#73

Earlier quoted context omitted.

Ducking it wasn't very helpful, what's the 9th circuit? Is it a court of appeals of some kind?

The Court of Appeals for the 9th Circuit is an appeals court that covers basically the entire west coast of the United States within it's jurisdiction. As a result of that, it covers a lot of copyright cases and has a lot of it's own copyright jurisprudence that doesn't automatically apply in other circuits. (Notably, Oracle v. Google would have taken half the time it should have been had it not included patent claim…

Thanks for clarifying!

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#74

My understanding is its at the point where its complete enough there is work underway extending the engine to also support Oblivion/Fallout as they use similar asset formats. Very exciting stuff in my opinion.

Which is great because both those games are hobbled on modern platforms. For example, if you want to play Oblivion with analog sticks you'd have an easier time emulating the 360 version than adding them to the PC version.

This! I'm all the more frustrated by the claim (seemingly validated by the grandparent about Oblivion/Fallout compatibility) that Bethesda just kinda gives the old engine a new coat of paint then merrily releases a new generation of videogame. You'd think that there'd be fan-spearheaded attempts to tear out and replace some of the wonkier components. And, after reading about all of this, I guess there are.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#76
post #55

Earlier quoted context omitted.

What countries would be less friendly in your experience?

Let me clarify that I'm not talking about countries and people, I'm talking about language. For example, English language puts "please" every time you are telling someone to do something, in my language (Italian here), you don't do that. If you are not a good English speaker (like me), you suddenly become someone who gives commands to other people in a rude way.

> People coming from Western countries tend to be more demanding about discussion friendliness sometimes

> People

I'm a bit confused, are you talking about people and countries or not? In your original comment you explicitly said "people" and "countries"

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#77
There's also a great VR implementation of OpenMW: https://gitlab.com/madsbuvi/openmw

VR is such a great twist for replaying an old classic, but you have to mod a few things unless you enjoy swinging your arms at cliff racers 300 times early on!

Morrowind was a very important game to me growing up and still my favourite Elder Scrolls release. I remember contributing to the Tamriel Rebuilt project when I was in my early teens and represents my first contribution to a community project. I like to give it a replay every couple years.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#78
post #7

How is this open source Marrowind if I need a copy of Marrowind to play it?

I believe they have rewritten the underlying game engine, but you still need the game for the assets like character and world models, audio, etc.

Fun fact: Morrowind used the Gamebryo engine, which is apparently still in active development in 2021! (Or at least the website is still up)

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#79
I recently re-installed Morrowind and played it through OpenMW. It was a great experience. It was certainly more stable than I remember the original being, having never crashed once in my play-through. I think the main thing that might hold some back still is the ability to support Morrowind Script Extender mods.

If you're interested in modding it, there are some good guides on compatible mods and curated mod lists at https://modding-openmw.com

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#80
post #37
post #6

Earlier quoted context omitted.

Any public examples?

No, I got yelled at (for asking which issues were not picked up yet and then saying I'd pick one up) in private. I'm definitely not the only one.

This is incorrect. You decided you were going to do a unilateral implementation of a feature without discussing it at all. It was an anti-collaboration mindset from you.
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