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OpenMW: Open-source reimplementation of TES3 Morrowind

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Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#23

My understanding is its at the point where its complete enough there is work underway extending the engine to also support Oblivion/Fallout as they use similar asset formats. Very exciting stuff in my opinion.

I feel curious if this is going to let me play Fallout 3 on my TV-attached Raspberry Pi 4 using a BlueTooth gamepad.

I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get like ~30-40 fps with lowest draw distance in Morrowind. Fallout 3 should be even slower due to far more and more detailed objects.

edit: Rendered at a meager 800x600 px

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#24
I just replayed Morrowind and tried both OpenMW and also the original with Morrowind Code Patch and Morrowind Graphics Extender, and ended up playing with the latter (mainly because of the much nicer graphics, due to longer render distances and also some features OpenMW doesn't have which now I forget...)

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#25
post #5
post #4

There's also a fork with multiplayer support (to an extent): https://github.com/TES3MP/openmw-tes3mp OpenMW is great, played it a lot a couple of years ago. I love when games get future-proofed like this. See also the various Quake and DOOM source ports, although those started from id Software releasing their engines under the GPL so had an easier start.

The fork is great, but the main developer is incredibly hostile to contributions (i.e. very, very rude and combative for absolutely no reason). If you are thinking of contributing, keep that in mind - it's not you.

In defence of the maintainer. With this sort of project there is a real possibility that there is 1 person in the whole world who will keep the thing alive. If that person happens to have particular standards for what code looks like then good luck to them.

Perfect is the enemy - the active and vigorous enemy - of good when it comes to OSS maintenance.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#27
post #6

Earlier quoted context omitted.

Any public examples?

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

They did apologise for that to be fair.

https://github.com/OpenMW/openmw/pull/3176#discussion_r72858...

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#28
post #18

Earlier quoted context omitted.

First issue I clicked on... https://github.com/OpenMW/openmw/pull/3176

I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience

Contrary to both your comment and the parent's, one of the project's developers (not sure they are the main developer, but one of them) admitted in the referenced pull request that they were too harsh in their response to the contribution:

> Now I am rereading my first comment an see that it is too rude. I am sorry for that. I was in a bad mood when wrote this.

Re: OpenMW: Open-source reimplementation of TES3 Morrowind

#30
post #18

Earlier quoted context omitted.

I see a discussion but it's not too harsh to me. Do you come from a Western country? People coming from Western countries tend to be more demanding about discussion friendliness sometimes for my experience

Contrary to both your comment and the parent's, one of the project's developers (not sure they are the main developer, but one of them) admitted in the referenced pull request that they were too harsh in their response to the contribution: > Now I am rereading my first comment an see that it is too rude. I am sorry for that. I was in a bad mood when wrote this.

Yep and he apologized as you noticed, so I can't see anything too frightening to me.
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