Disabling /all chat in matchmade queues
71–80 of 107 posts
Re: Disabling /all chat in matchmade queues
#72So, as someone with a lot of very strong opinions about both League of Legends and online communication, I am wildly in favor of this decision. The problem with all-chat in League of Legends, particularly in the ranked queue, is that it can only hurt your team's chances to win. At best, you're wasting time typing; at worst, you're actively frustrating and distracting yourself from what is already a very difficult gam…
It is funny how Dota 2 goes completely in the opposite direction. It lets you taunt[1], spray paint[2] and high five your teammate(useful when you kill an enemy). Because this (mind game) is part of winning Dota matches. You win when the opposing team loses its spirit. [1] https://dota2.fandom.com/wiki/Taunt_(Equipment)#List [2] https://dota2.fandom.com/wiki/Category:Sprays
(You can also high five your enemies for some friendly interaction)
Re: Disabling /all chat in matchmade queues
#73Sad. I’m also reminded of a UX change a few years back that I felt significantly reduced chat engagement in the post-game screen.
Re: Disabling /all chat in matchmade queues
#74So, as someone with a lot of very strong opinions about both League of Legends and online communication, I am wildly in favor of this decision. The problem with all-chat in League of Legends, particularly in the ranked queue, is that it can only hurt your team's chances to win. At best, you're wasting time typing; at worst, you're actively frustrating and distracting yourself from what is already a very difficult gam…
It is funny how Dota 2 goes completely in the opposite direction. It lets you taunt[1], spray paint[2] and high five your teammate(useful when you kill an enemy). Because this (mind game) is part of winning Dota matches. You win when the opposing team loses its spirit. [1] https://dota2.fandom.com/wiki/Taunt_(Equipment)#List [2] https://dota2.fandom.com/wiki/Category:Sprays
Never played a lot of MOBAs, but those are usually all canned interactions provided by the game devs, are they? As such I imagine they have a different impact than an actual chat message that you know your opponent just thought up.
It's like spamming stickers in telegram vs having an actual conversation there.
Re: Disabling /all chat in matchmade queues
#75Maybe a dumb question, but why is toxicity in chat a problem that needs to be solved (to the point of disabling all cross team chat)?
Just kinda ruins the game, which makes people not want to play. People get really aggressive when they built their identity around “being good at x”. So if you’re their teammate and you make a decision that they think is wrong, they see you as losing the game for them (even if you think it was right). Same as sports, but you’re generally playing with random anonymous people online that changes every game, so there’s…
Have you ever played spades, dominos, or hearts? Shit-talking is absolutely part of the experience. Someone who complains about the shit-talking is unlikely to be invited to pull up a chair again. That said, shit-talking is an artform, and simplistic adolescent insults ("Fvk your mother, $ethnicSlur!") are equally frowned upon. I dunno....I'm not sure when our culture got to a point where people couldn't handle regular vitriol with a laconic smile and some verbal barbs of their own. Do they not teach "Sticks and stones can break my bones, but words can never hurt me." to kids anymore?
Re: Disabling /all chat in matchmade queues
#76Earlier quoted context omitted.
Maybe because a company like Riot can be held accountable for the poor content of its chats? (in the court of law I'm not sure, but in that of public opinion definitely)
Online chat has been a staple for multiplayer PC games for ages now. Since when has a company been held accountable on a meaningful scale for what happens in chat? (No doubt in my mind that what’s said in chat is called out especially if users aren’t banned) Sure you might get statements like X community is toxic, but that normally stems from more problems then just the game chat of said community.
Re: Disabling /all chat in matchmade queues
#77Earlier quoted context omitted.
The point is not to shield people from the flame of their opponents. /mute exists, and in fact, you already have to opt in to having /all displayed in the first place. The point of this change is to stop people from engaging . > usually ending any toxicity right there. Nope, nope, nope. This is online arguments 101. Engaging with angry, anonymous, online strangers does not deescalate; it makes them angrier and draws…
> This is, like, the literal number one use of /all. as someone whe spend way to many hours of his life in bronze: yes, it is. [3rd edit or so]: oh, that and "gg easy" which is not a nice thing to say as well.
Higher ranked people need to have at least some ability to reason about the game and look at (their own) gameplay objectively to improve - even if that ability can get overridden by anger.
They're probably going to be slightly more "tilt resistant" as well.
Additionally I know there's regional differences, because of culture and simply language barriers. Anyone who has heard of korean servers will know what I mean.
Re: Disabling /all chat in matchmade queues
#78Re: Disabling /all chat in matchmade queues
#79If the game was more enjoyable even when you're losing this would have never been an issue.
The whole point of the game for many is to get taken for a bit of an unpredictable ride. If it's always going to be fun and easy, the novel experience evaporates.
I think this is on the same spectrum as casual vs hard-core gaming. Casual is always going to feel at least OK, but it's never going to give you that same rush that you get when a single skillshot seals the victory for your team after a sweaty 55 minute slugfest.