Earlier quoted context omitted.
Tangentially related: newly-created Facebook accounts are a whole lot harder to keep up these days if you’re just using them for a single purpose, like following events. I created an account last year to get more socially involved in my community but I didn’t want to post any personal information and my account kept getting disabled unless I added pictures and filled out certain sections of my profile. Not sure if it…
I'm 100% in agreement that a Facebook account shouldn't be required to use an Oculus. But to continue on your tangent, I'm curious what people expect Facebook to do if they don't collect some amount of identifying information. On one hand they have a huge problem with bots, fake likes, and misinformation accounts, and on the other hand people complain about and avoid the steps they take to prevent those accounts. So,…
Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
71–80 of 185 posts
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#72Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#73The problem with antitrust enforcement w/ Big Tech will be users actually want vertical integration in a lot of contexts. And this vertical integration aligns consumers with the large tech companies in a way that hasn't been true with previous antitrust cases. Yes we could have more open standards, but the cartesian product of every integration eventually doesn't scale. What Microsoft did with Windows in this regard…
we were talking about some technical thing and I said - Yeah, microsoft broke but they don't know what every company is doing and you get a young programmer in there and he just has to get somethign done...
My friend said - don't be naive. microsoft has meetings... How can we own this? and they devise strategies.
I think the strategy is seamless integration for us AND screwed up standards that make it hard for others to seamlessly integrate. Maybe it's a proprietary standard, maybe it's a "security" certificate, maybe it's a "quality gate", maybe it's dark patterns, maybe it's a hard login requirement (that's harder with GDPR).
You should read the halloween documents.
The end result is -- you the customer will get fewer, more expensive, less private choices in the end.
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#74If you enable wifi during Win10 installation (haven't tested otherwise), it requires you to provide a valid Microsoft account (Outlook, Skype, ...) to install Windows. I don't see how this is different from OP. Windows even tells you it supports local logins, but to put in a valid Skype account first or whatever so you can complete the installation before opting into a local logic. I shouldn't need to give my Skype o…
But I was able to bypass by putting obviously fake credentials (like admin@outlook.com or something similar) and only when it didn't work got the option to create a local account.
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#75I would/will no longer buy an Oculus though.
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#76Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#77Earlier quoted context omitted.
It's the difference between a smart TV and a dumb TV. They have different guts but the market is the same. Major titles like Beat Saber or Half Life Alyx can be played on either standalone or tethered headsets. Facebook offers both under the Oculus brand and positions them together: https://www.oculus.com/compare/
Rift S is discontinued, their marketing materials notwitstanding. Half Life Alyx can only be played by a standalone headset if you let a computer run the all the graphics and game logic, similar to how an iPad can be used as a second monitor for Apple devices. It's really quite different from smart/dumb TV.
The TV/iPad comparison doesn't work. It's very common to have both a TV and an iPad, but I have yet to meet anyone who has both tethered and untethered VR headsets, and thinks of them as distinct.
The VR market is small and may differentiate in time, like how "mobile" has grown so it's common to have a phone and tablet and laptop. Bringing down the antitrust hammer today seems so premature.
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#78Earlier quoted context omitted.
In principle I would say you are right, but it is actually a far greater hassle to make (or keep) a facebook account than some generic account.
Have you actually had problems making/keeping a Facebook account? I have several throwaways which continue to work fine.
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#79Earlier quoted context omitted.
To an extent, yes https://www.reddit.com/r/xboxinsiders/comments/cj5b0a/what_h...
I skimmed this, but this goes over getting banned from Xbox Live, the network service, not a system that prevents you from using the console
tl;dr The banned account can still play games in offline mode but can't re-download them since this is done through the XBox Live service. Other users of that XBox can do everything as normal including play and re-download games that were installed by the banned account.
Re: Report may suggest that login requirement for Oculus Quest 2 is anticompetitive
#80The Xbox requires that you have a Microsoft account, right? This seems like an inconvenience but I have a hard time understanding why it’s worth Congress’s time. Isn’t the world full of products that have to be registered by making an account in some system or another? I guess I could understand if somebody didn’t have internet access and wants to use Oculus, but they wouldn’t be able to download any games either eve…
In comparison a Facebook account is directly tied to a specific Facebook (the company) owned service - Facebook (the application). You can't just create a Facebook login, you have to also create a (public by default) Facebook profile, probably use your real name and photo to avoid it being banned etc.
Facebook could fix this by letting you create a Facebook (the company) account which is just a username and password, and maybe an email for account recovery reasons. This account would then be used for logging in to all of Facebooks services, Facebook (the application) and Oculus included, while not actually requiring you to ever create a Facebook (the application) profile unless you wanted to.