Earlier quoted context omitted.
I'm sorry, but buying things on the internet wasn't laughed at, if anything people were worried about it cause of their credit card numbers. It was that basis of the dot com boom of the late 90s. Everyone saw the potential and lashed money into it. It didn't deliver at the time, but that dynamic is totally different to vr headsets. Think smart phones, they weren't pushed, people wanted them in a serious way
The simplest contrast is ChatGPT vs VR right now. OpenAI is up to over a billion of users and hundreds of millions of subscribers in There is no demand for VR outside gaming. Efforts to try and create that demand are failing.
If I could replace my monitor with a portable device that would grant me huge virtual desktop space I would pay 3500$
Right now I'm waiting to see the feedback and for the early adopter issues to get ironed out.
But I'd say this demand is far greater than gaming. Being able to work from any rental where I can plop a keyboard and laptop without having to deal with bad desk height and non adjustable chair/lack of monitors is huge - it would literally mean I could work from anywhere.
Right now I can't - and I've tried many times. Experience is terrible and after a few days of bad desk/chair combo, even lugging a small 24inch monitor in the car, I get insane cramps/headaches from neck strain or back pain from bad posture.
If VR can solve this I know a lot of people would buy into that.