Earlier quoted context omitted.
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> It doesn't even feel like a Zelda game. The original Zelda was open-world. I will agree that the game world felt sparse and underpopulated, but given the minimalist tone (as evidenced by so many other game elements, like the music or lack of hand-holding) it felt on-brand. > Weapon durability is literal cancer. They did this to discourage player min-maxing and to force some variety. I didn't like it either but appr…
The Legend of Zelda: Tears of the Kingdom Release
631–640 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#632Re: The Legend of Zelda: Tears of the Kingdom Release
#633I think it's also important to point out that Zelda games since the 80s have been one of the best pieces of software humans have ever invented. So many classic titles that have enthralled generations of gamers. You wouldn't get an immersive experience if these games were buggy or didn't have compelling stories and art.
I don't think I've ever heard of someone describe a Zelda game as having a compelling story before. They have great storyTELLING, I guess, since it's presented fairly beautifully, but "man wants to take over world, hero must stop him, princess also involved" is not... particularly revolutionary.
(I only played the gameboy version ages ago, but I still remember the atmosphere).
Re: The Legend of Zelda: Tears of the Kingdom Release
#634Earlier quoted context omitted.
I don't think it had any new mechanics or concepts, but it def felt new. Do you feel like there were new mechanics or concepts?
I would invert that question and ask what, to you, would qualify as being sufficiently new that it doesn’t have? To me, there are tons of things. The death / checkpoint system, weapon durability, the massive non-linear open world, the recipe system, the puzzle dungeons, the fact that, if you want to, you can essentially go challenge the final boss immediately. If these things aren’t new enough, I have to wonder what…
I don't understand the question, like what's a game play mechanic that it doesn't have?
Re: The Legend of Zelda: Tears of the Kingdom Release
#635Earlier quoted context omitted.
I don't think it had any new mechanics or concepts, but it def felt new. Do you feel like there were new mechanics or concepts?
I would invert that question and ask what, to you, would qualify as being sufficiently new that it doesn’t have? To me, there are tons of things. The death / checkpoint system, weapon durability, the massive non-linear open world, the recipe system, the puzzle dungeons, the fact that, if you want to, you can essentially go challenge the final boss immediately. If these things aren’t new enough, I have to wonder what…
Those all sound like things I've seen in lots of games, but not necessarily in Zelda games.
Re: The Legend of Zelda: Tears of the Kingdom Release
#636Earlier quoted context omitted.
> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…
People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.
Re: The Legend of Zelda: Tears of the Kingdom Release
#637I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…
> When I played Breath of the Wild, I felt ... nothing. Interesting. Opposite for me. Playing BotW reignited the feeling of playing OOT and MM for me.
For me Zelda was always more of a puzzle game than an adventure game, and I feel like those puzzle aspects are much more amplified in the last two entries, though in a much more "freeform" way.
Re: The Legend of Zelda: Tears of the Kingdom Release
#638I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…
Good game, but seems to be a fair amount of herding/rose colored glasses with reviewers.
Re: The Legend of Zelda: Tears of the Kingdom Release
#639Earlier quoted context omitted.
> it looks like two decade old game. Yeah, no. https://static.kinguin.net/cdn-cgi/image/f=auto/media/catego... is what a two decade old game looks like.
Zelda looks extremely close to this with a different art style. 15 year old game for sure, on par with God of War 2/3.
Re: The Legend of Zelda: Tears of the Kingdom Release
#640Earlier quoted context omitted.
> coupled with relatively experienced engineers I disagree. Nintendo has good engineers but so does many of the other studios. For me what sets Nintendo apart is not their code or technology, but their game design and game direction. The way they seem to craft their game-play and game mechanics to have everything it needs but nothing more, and then couple it with the perfect match for game aesthetics with unmatched c…
Do Nintendo keep their teams together longer? You usually can’t get a great engineering team by throwing a bunch of good engineers together, it takes time and work. I don’t know much about the game industry but from what little I have heard it seems there is a lot of churn.