I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…
BOTW is certainly different regarding its core game design, but then again Majora's Mask and OOT are incredibly different in design as well. Look at the contrast between the first NES Zelda and Zelda II. Compare the SNES/N64 titles to 4 Swords on GameCube as well.
My point is there is incredible gameplay variation in the Zelda franchise historically. While they've often come back to release more "classic" Zelda games, Nintendo has _always_ tried new mechanics and gameplay loops. Some of these titles that deviate from the core/classic design have major flaws, but I think it is important for a game development studio to branch out and deviate from their "winning" formula.