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The Legend of Zelda: Tears of the Kingdom Release

zelda.com

631–640 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#631

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> It doesn't even feel like a Zelda game. The original Zelda was open-world. I will agree that the game world felt sparse and underpopulated, but given the minimalist tone (as evidenced by so many other game elements, like the music or lack of hand-holding) it felt on-brand. > Weapon durability is literal cancer. They did this to discourage player min-maxing and to force some variety. I didn't like it either but appr…

[flagged]

Re: The Legend of Zelda: Tears of the Kingdom Release

#632

Earlier quoted context omitted.

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I felt BOTW was immersible anime, and it was more art than beating baddies/collecting weapons like Elden Ring.

It's insane to call BotW more art than Elden Ring.

Re: The Legend of Zelda: Tears of the Kingdom Release

#633

I think it's also important to point out that Zelda games since the 80s have been one of the best pieces of software humans have ever invented. So many classic titles that have enthralled generations of gamers. You wouldn't get an immersive experience if these games were buggy or didn't have compelling stories and art.

I don't think I've ever heard of someone describe a Zelda game as having a compelling story before. They have great storyTELLING, I guess, since it's presented fairly beautifully, but "man wants to take over world, hero must stop him, princess also involved" is not... particularly revolutionary.

Successful stories are seldom revolutionary. What matters is, if it is well done. And Zelda was very well done all around. Graphic, music, sound, characters and yet unique enough, to create that franchise.

(I only played the gameboy version ages ago, but I still remember the atmosphere).

Re: The Legend of Zelda: Tears of the Kingdom Release

#634
post #556

Earlier quoted context omitted.

I don't think it had any new mechanics or concepts, but it def felt new. Do you feel like there were new mechanics or concepts?

I would invert that question and ask what, to you, would qualify as being sufficiently new that it doesn’t have? To me, there are tons of things. The death / checkpoint system, weapon durability, the massive non-linear open world, the recipe system, the puzzle dungeons, the fact that, if you want to, you can essentially go challenge the final boss immediately. If these things aren’t new enough, I have to wonder what…

> what, to you, would qualify as being sufficiently new that it doesn’t have?

I don't understand the question, like what's a game play mechanic that it doesn't have?

Re: The Legend of Zelda: Tears of the Kingdom Release

#635
post #556

Earlier quoted context omitted.

I don't think it had any new mechanics or concepts, but it def felt new. Do you feel like there were new mechanics or concepts?

I would invert that question and ask what, to you, would qualify as being sufficiently new that it doesn’t have? To me, there are tons of things. The death / checkpoint system, weapon durability, the massive non-linear open world, the recipe system, the puzzle dungeons, the fact that, if you want to, you can essentially go challenge the final boss immediately. If these things aren’t new enough, I have to wonder what…

Are you talking about different things?

Those all sound like things I've seen in lots of games, but not necessarily in Zelda games.

Re: The Legend of Zelda: Tears of the Kingdom Release

#636
post #78

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> It really makes me think Nintendo has an untapped market here to sell a little box you plug into your PC that plays switch games, interfaces with their controllers, etc. They've done oddball stuff like the SNES Gameboy player and GameCube GBA player add-ons in the past, it feels like there would be people willing to pay to properly play Switch games on their gaming PCs. It seems unlikely they would be willing to le…

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

For me it's simply seeing that Nintendo is the only console manufacturer using nvidia hardware. A new version of the console, 2x more powerful, on Ampere/Lovelace hardware would be absolutely revolutionary for this console space. With it they could rely on DLSS2/3 to increase performance from 720p30 -> 1440p60.

Re: The Legend of Zelda: Tears of the Kingdom Release

#637

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

> When I played Breath of the Wild, I felt ... nothing. Interesting. Opposite for me. Playing BotW reignited the feeling of playing OOT and MM for me.

Same here. And so far with TotK I've got the same feeling. My original zelda experience was a link to the past on the SNES though, so maybe I enjoy the "openness" aspect more? LttP lets you go around pretty much wherever from the beginning, while OoT is pretty linear, especially at the start.

For me Zelda was always more of a puzzle game than an adventure game, and I feel like those puzzle aspects are much more amplified in the last two entries, though in a much more "freeform" way.

Re: The Legend of Zelda: Tears of the Kingdom Release

#638

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I enjoyed Breath of the Wild for a bit, but felt it was over hyped. The open world feels pretty empty compared to other games (Skyrim, GTA5), and the shrines are a bit of a repetitive loop. Still had fun with it, but never finished. Of course also much less of a gamer than I used to be.

Good game, but seems to be a fair amount of herding/rose colored glasses with reviewers.

Re: The Legend of Zelda: Tears of the Kingdom Release

#639
post #614

Earlier quoted context omitted.

> it looks like two decade old game. Yeah, no. https://static.kinguin.net/cdn-cgi/image/f=auto/media/catego... is what a two decade old game looks like.

Zelda looks extremely close to this with a different art style. 15 year old game for sure, on par with God of War 2/3.

GameFAQs tier trolling here.

Re: The Legend of Zelda: Tears of the Kingdom Release

#640
post #543

Earlier quoted context omitted.

> coupled with relatively experienced engineers I disagree. Nintendo has good engineers but so does many of the other studios. For me what sets Nintendo apart is not their code or technology, but their game design and game direction. The way they seem to craft their game-play and game mechanics to have everything it needs but nothing more, and then couple it with the perfect match for game aesthetics with unmatched c…

Do Nintendo keep their teams together longer? You usually can’t get a great engineering team by throwing a bunch of good engineers together, it takes time and work. I don’t know much about the game industry but from what little I have heard it seems there is a lot of churn.

This is a Japanese company so most of their engineers will be hired directly from university and typically stay on until retirement. Based on what I've heard they build large groups of engineers who'll stay together more or less permanently. Then they'll rotate these groups between different projects. Sometimes they'll be on a game, other times they might be doing something with hardware. So the groups end up multidisciplinary.
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