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Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

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61–70 of 111 posts

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#61
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

What’s wrong with doing different things with an IP?

Halo was originally conceived as an RTS, then turned out to be a successful FPS. Then they made a fairly successful RTS too.

Everything Blizzard does is met with such absurd hostility. Gamers pay $60 for 100+ hours of entertainment and still feel like they’re getting screwed at every turn.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#62
4chan's /v/ has been slamming Blizzard pretty hard. It is interesting to see but not at all surprising. The current roster of Blizzard leadership is chasing something that alienates their core fanbase (as opposed to core audience), whatever is left of them.

For me, two things:

1) Going to Diablo 5 without even having Diablo in Diablo 4 is strange. I don't know the reasoning behind this. I'm assuming the recent acquisition by Microsoft made them have to put out a set of new trailers and this was one of them. Anything to please the shareholders to prevent themselves from getting canned. I don't know for sure, just a hypothesis.

2) Starcraft's trailer, to me, was WH40K in almost every way. It was uncannily not Starcraft. This is partly because, while Blizzard basically killed Starcraft from inside, Warhammer grew massively and now has a presence across many game genres (and table top of course). In a lot of cases, franchises such as Dawn of War, Space Marine, and so on and so forth. WH40K took the gamers "back" from SC, in a sense, since Starcraft and Warcraft cribbed too much from WH early on anyway. Nowadays a new genre could be invented and Warhammer would have some random developer able to license their IP and build a game around it, and it would have a fan base from day one. As an IP, Warhammer fucks.

It is very strange to see Starcraft lean into a competitor like this rather than stand on their own with the character and narrative development they have established. The trailer was very off-putting in its tone and somewhat uninteresting. At the very least WH40K has a grimdark vibe with its whole "there is only war" attitude. Starcraft never had that as part of its cachet.

Compared to SC2's "Hell it's about time" which ties nicely into the campaign that actually makes sense, this trailer leaves a lot to be desired.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#63
I like how they killed him instantly, its an old SC meme where the space marine pops out and is insta killed.

But really, aren't there enough first person shooters? But a huge lack of RTS's. Lets have a new Star Craft Real Time Strategy game.

Maybe if the First Person Shooter works out, they will spend the money on an RTS.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#64
post #47

> a target release date of 2030 Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream. That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people…

I just started playing with building a game in Godot with Fable 5.1 last weekend and the pace is crazy. Obviously there's a world of difference between what looks playable on my machine and what a AAA studio with the best human artists and developers can put out, and I appreciate that they still exist and put in the first class effort, but... yeah. A 3-year timeline while this is going on seems out of touch with what's going on in the world.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#65
post #22

Earlier quoted context omitted.

Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander: https://www.youtube.com/watch?v=HIpLl2W2chg I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in be…

Starcraft2's problem was that it was 3 separate games with incredible patches that completely changed everything. The balance team had no idea of the game they wanted StarCraft 2 to be. By the time it all settled down the community went back to SC:BW. I'm positive there was some combination of SC2 patches that was amazing, if only the patch/balance team stuck with it. I don't know which set of patches that was though…

I haven't touched it in ages. But I always felt that it SC2 was more successful in taking out APM and "Deathball" mechanics. I remember a lot of cheese options and nuances. I guess there is just a big spread between balancing the pro players and the bronze league fuckers like myself. I have more nostalgia for SC:BW but only played online thanks to SC2 matchmaking. I think making an RTS that ticks all the boxes is incredibly difficult.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#66
post #47

> a target release date of 2030 Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream. That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people…

I'm not a gamedev so I might be wrong, but my friend showed me in 2020 a quick 30 minute tutorial in unity. In this time he made a basic 3d shooter game. The first video is the type of game a teenager would have made 20 years ago and the second one is of course a lot more impressive, but I believe the game engine is doing a lot of the heavy lifting there.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#67
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Blizzard being a generally terrible developer aside, I don’t think you’re right about this. RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends. You also can’t play RTS games on consoles. A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story wou…

You realize people said the exact same stuff before SC2, right? Saying it's a dead genre, nobody is going to buy it so they won't make it, etc. And yet SC2 was extremely successful. I predict SC3 would be equally successful if Blizzard can do a good job making it (which is not certain these days).

> You also can’t play RTS games on consoles.

You certainly can. See Halo Wars.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#69

4chan's /v/ has been slamming Blizzard pretty hard. It is interesting to see but not at all surprising. The current roster of Blizzard leadership is chasing something that alienates their core fanbase (as opposed to core audience), whatever is left of them. For me, two things: 1) Going to Diablo 5 without even having Diablo in Diablo 4 is strange. I don't know the reasoning behind this. I'm assuming the recent acquis…

> Warhammer grew massively and now has a presence across many game genres (and table top of course)

StarCraft now also has its own figurine tabletop game. No idea what it's worth though: https://starcraft-tmg.com/

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#70
post #40

What is everyone’s favorite RTS right now? Hobby / non-competitive. Anything worthwhile on mobile?

> What is everyone’s favorite RTS right now? Hobby / non-competitive "From Glory To Goo" is a small indie RTS+tower defense+base building+automation which has great value for its price. WARNO is pretty great nowadays, if you're into "modern" military RTS, online community is a bit up their own ass sometimes though, but what online community isn't, better with friends! Beyond All Reason is also great and entirely free…

Took a peak at From Glory To Goo

Doesn't it look like a copy of Factorio? Is the game play different?

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