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Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

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Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#42

I was wondering how Blizzard's best creative minds would ruin an RTS and make it live service...

It's not a live service: https://wccftech.com/blizzard-starcraft-shooter-rejects-live...

I'll believe it when I see it- 2030 is a ways off! Diablo IV looked good initially too!

> At the very least, what we are building right now is not a seasonal game.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#43
post #22
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander: https://www.youtube.com/watch?v=HIpLl2W2chg I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in be…

Starcraft2's problem was that it was 3 separate games with incredible patches that completely changed everything.

The balance team had no idea of the game they wanted StarCraft 2 to be. By the time it all settled down the community went back to SC:BW.

I'm positive there was some combination of SC2 patches that was amazing, if only the patch/balance team stuck with it. I don't know which set of patches that was though.

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I have ranted before about deathballs. Beginners want deathballs but advanced players want something deeper than a deathballs.

For all of their faults, SC:BW and AoE2 are anti-deathball. SC:BW is somewhat "accidentally" anti-deathball because of map bumping and poor patching.

AoE2 has incredible siege and defensive emplacements (castles and bombard cannons and siege onagers) that counter deathballs, above and beyond SC2 anti-deathball options.

The AoE2 deathballs unit, the Crossbowman (line) needs like 30+ units before it really starts to feel oppressive, and universally everyone has rams and mangonels to kinda deal with them (or Skirmishers).

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#44
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

Blizzard released sc2 and people Happily switched over. I think at sc2 peak, maybe 10% still played sc1 and 90% played sc2

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#46
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

[deleted]

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#47
> a target release date of 2030

Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream.

That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people are not one shotting these things, but still it's very clear that LLMs are beginning to be very capable at game dev in a way that doesn't look/feel like ass.

LLMs are going to become more capable over time. I think most of us can agree that eventually they'll be competitive with AAA developers given enough GPU cycles. I would argue that given rate of improvement, we're looking at that point coming in the next year or two.

To emphasize this point, a year ago GPT-5 got released. This was the type of game it would make: https://youtu.be/yTHo7tMborY?t=324

This is the type of game Astra is making: https://youtu.be/GuO_Eo34C8E?t=348

It's just starting to be capable of making assets in blender / unreal. Given this rate of advancement, what is the state going to be like 4 years from now? It really feels a bit like the "travelling to distant stars" problem, where at some point it's faster to wait for better engines than to leave now. I worry that by the time this gets released, the market is going to be flooded with fully custom AAA games that are hyperniche. 4 years out is a long, long time to wait, and it's a longer time to bet on success / market dynamics.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#48
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)

That is a quote from the lead developer of WoW about how everyone asking for classic wow thought they wanted it but wouldn't actually play it. Then blizzard made classic wow and it was a huge hit.

Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter

#50
post #22
post #3

Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.

Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander: https://www.youtube.com/watch?v=HIpLl2W2chg I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in be…

SC1 may have been harder but it's not better.
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