Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
41–50 of 111 posts
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#42I was wondering how Blizzard's best creative minds would ruin an RTS and make it live service...
It's not a live service: https://wccftech.com/blizzard-starcraft-shooter-rejects-live...
> At the very least, what we are building right now is not a seasonal game.
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#43Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.
Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander: https://www.youtube.com/watch?v=HIpLl2W2chg I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in be…
The balance team had no idea of the game they wanted StarCraft 2 to be. By the time it all settled down the community went back to SC:BW.
I'm positive there was some combination of SC2 patches that was amazing, if only the patch/balance team stuck with it. I don't know which set of patches that was though.
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I have ranted before about deathballs. Beginners want deathballs but advanced players want something deeper than a deathballs.
For all of their faults, SC:BW and AoE2 are anti-deathball. SC:BW is somewhat "accidentally" anti-deathball because of map bumping and poor patching.
AoE2 has incredible siege and defensive emplacements (castles and bombard cannons and siege onagers) that counter deathballs, above and beyond SC2 anti-deathball options.
The AoE2 deathballs unit, the Crossbowman (line) needs like 30+ units before it really starts to feel oppressive, and universally everyone has rams and mangonels to kinda deal with them (or Skirmishers).
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#44Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.
> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#45Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#46Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.
> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#47Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream.
That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people are not one shotting these things, but still it's very clear that LLMs are beginning to be very capable at game dev in a way that doesn't look/feel like ass.
LLMs are going to become more capable over time. I think most of us can agree that eventually they'll be competitive with AAA developers given enough GPU cycles. I would argue that given rate of improvement, we're looking at that point coming in the next year or two.
To emphasize this point, a year ago GPT-5 got released. This was the type of game it would make: https://youtu.be/yTHo7tMborY?t=324
This is the type of game Astra is making: https://youtu.be/GuO_Eo34C8E?t=348
It's just starting to be capable of making assets in blender / unreal. Given this rate of advancement, what is the state going to be like 4 years from now? It really feels a bit like the "travelling to distant stars" problem, where at some point it's faster to wait for better engines than to leave now. I worry that by the time this gets released, the market is going to be flooded with fully custom AAA games that are hyperniche. 4 years out is a long, long time to wait, and it's a longer time to bet on success / market dynamics.
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#48Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.
> You think you do, but you don't. Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)
Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#49Re: Blizzard Revives 'StarCraft' Franchise with Open-World Sci-Fi Shooter
#50Incredible to see how disconnected Blizzard is from its customers. One more shooter, when we wanted the next RTS.
Let's not kid ourselves that it would be a good RTS. Starcraft 2 + expansions is a very poor game compared to brood war. If you haven't watch the ASL it's definitely worth a gander: https://www.youtube.com/watch?v=HIpLl2W2chg I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in be…