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A walkable ASCII cyberpunk city in one HTML file [video]

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Re: A walkable ASCII cyberpunk city in one HTML file [video]

#61
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity) You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor) > ssh sshfighter.com And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs... (the homepage is ai generated, the real work is in the ssh server)

This is awesome. I did the same, sshwars.com [NSFW]. Mine is def not as graphic cool as yours but different game play.

OP: Amazing ascii world! I love old school terminal style everything.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#62
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

[deleted]

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#63
post #31
post #11

If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…

> It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform. Command line tools (and by extension TUIs) can be used over SSH and don't require messing around with HTTPS certificates. They also have the benefit of having the context of your CWD.

> don't require messing around with HTTPS certificates.

Which also means there’s no real defense against MITM attacks… at least I don’t think anyone seriously checks the host key on first connection.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#64
post #31

Earlier quoted context omitted.

> It is kind of shocking to me how TUIs are enjoying a bit of dev tool renaissance right now when the browser is such a capable platform. Command line tools (and by extension TUIs) can be used over SSH and don't require messing around with HTTPS certificates. They also have the benefit of having the context of your CWD.

> don't require messing around with HTTPS certificates. Which also means there’s no real defense against MITM attacks… at least I don’t think anyone seriously checks the host key on first connection.

You get notified if the server key changes though. I don't think it's fair to say there's no defense against MITM.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#65
post #61

Earlier quoted context omitted.

I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity) You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor) > ssh sshfighter.com And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs... (the homepage is ai generated, the real work is in the ssh server)

This is awesome. I did the same, sshwars.com [NSFW]. Mine is def not as graphic cool as yours but different game play. OP: Amazing ascii world! I love old school terminal style everything.

Site down?

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#66
post #55

Earlier quoted context omitted.

There is a link in the video description. You have to pay for the demo...

Ah yes, let me just whip out my wallet real quick and pay for a demo of an HTML file. I'll _definitely_ be doing that.

To be fair it's a great way to accept donations.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#67
post #55

Earlier quoted context omitted.

Ah yes, let me just whip out my wallet real quick and pay for a demo of an HTML file. I'll _definitely_ be doing that.

To be fair it's a great way to accept donations.

It's not a donation if they're actually selling a file.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#68
post #55

Earlier quoted context omitted.

Ah yes, let me just whip out my wallet real quick and pay for a demo of an HTML file. I'll _definitely_ be doing that.

To be fair it's a great way to accept donations.

Maybe we have a different definition of "donation", but it requires you to pay at least $2.50 to access it. Sounds like a purchase, not a donation. And for a demo of an HTML document.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#69
post #52

Earlier quoted context omitted.

I was pretty proud of my Game of Life & Wireworld implementations for the terminal, with half-character resolution o.o; Guess I'll have to up my game and start work on Twin Cobra and Dune ][ clones.. now that I've seen it's possible.. Using sprites is clever :-) then I guess that's how these older games worked too.

would love to see what you build. i am working a ssh mmorpg, about to start working on the lore

I’m doing a ssh mush, vintage style.

Re: A walkable ASCII cyberpunk city in one HTML file [video]

#70
post #64

Earlier quoted context omitted.

> don't require messing around with HTTPS certificates. Which also means there’s no real defense against MITM attacks… at least I don’t think anyone seriously checks the host key on first connection.

You get notified if the server key changes though. I don't think it's fair to say there's no defense against MITM.

That doesn't protect against MITM happening on the first connect.
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