The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
Skyrim on Mac When?
61–70 of 78 posts
Re: Skyrim on Mac When?
#62I love this and I hope someone at Bethesda sees it. Unfortunately, I think the odds of Bethesda releasing anything for non Microsoft platforms in the future is approaching zero. It is an interesting development that AAA gaming is becoming nearly an all first party affair with the acquisitions and consolidation that have happened over the past couple of years. We are already at the point where for the most part only i…
I'm a little surprised that Skyrim runs on Windows PCs and consoles as well as it does. Bethesda has such a reputation for releasing ambitious-but-buggy games, I half-expect the headline "after 11 years, Skyrim bug-fix patch released".
As far as I know, I've only played one game by Bethesda - Doom Eternal. It was also the only game I haven't found a single bug in. I'm more used to Ubisoft games, which are chronically buggy. Doom Eternal was a whole other level for me.
Re: Skyrim on Mac When?
#63The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
That's a circular argument. No content or support is the reason there are very few Mac gamers. There are an awful lot of people out there who have a Mac and play games on other platforms and devices. Probably even people who bought a pc just to be able to play games on it.
Re: Skyrim on Mac When?
#64Earlier quoted context omitted.
With Apple’s switch to Intel, there was much more support for porting games to Mac. Unfortunately, since Apple overpriced commodity Intel hardware, Macs were noticeably underpowered especially when compared to PC desktops, which was made even slower due to the lack of video card options. It made no sense to play games on a slower system. And that is how the idea of playing non-iOS games on a Mac died. I am happy to u…
To make matters worse the Mac ports were often not as optimized as the PC versions often leading to worse performance than the PC version on the same hardware. And before Steam started selling Mac versions they were often more expensive and several months old. I distinctly remember seeing SimCity 4 as a "new" release for Mac in the local Mac shop for over twice the price of what I had paid for it on PC a few months p…
Re: Skyrim on Mac When?
#65The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
I think it’s safe to say that Steam stats undercount the potential size of the Mac gaming market. There are a few reasons for this: - The trailing effect of Apple’s underpowered Intel Macs. For many years the average Mac was an Intel MacBook Air, which never had a hope of running many contemporary games. - As a result, few developers tried to target Macs, which meant Steam felt like a bit of a ghost town for Mac user…
Re: Skyrim on Mac When?
#66Re: Skyrim on Mac When?
#67Earlier quoted context omitted.
Maybe there’s a market for a company that specializes in porting, maintaining, and updating PC ports. Maybe even a Marketing that markets Mac Studio performance if it’s good enough. If the company is successful enough perhaps a deal can be made with Apple.
That company has existed for well over a decade now. It’s Aspyr. While they’re still at it, even they know that it’s not going to lead to anything big.
Re: Skyrim on Mac When?
#68Don't hold your breath for a Mac port then. Instead, take a look at the ridiculously long list of platforms for which Skyrim is available, and pick one.
Re: Skyrim on Mac When?
#69Here is a PoC of Skyrim running in OpenMW, don't mind the Morrwind HUD for now, that will be dehardcoded. :)
Re: Skyrim on Mac When?
#70The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
I wonder if that went down after macOS Catalina, where Apple removed 32-bit x86 app support and nearly every game in the Steam catalog available for the Mac became unplayable overnight. That’s when I decided to give up and build a gaming PC. Maybe others came to the same conclusion.