Live data from Hacker News

Skyrim on Mac When?

skyrimonmacwhen.com

61–70 of 78 posts

Re: Skyrim on Mac When?

#61

The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

I mean isn't that simply a self fulfilling prophecy? There are no gamers because there are no games. In fact 2.45% is MUCH larger then I expected.

Re: Skyrim on Mac When?

#62
post #53
post #28

I love this and I hope someone at Bethesda sees it. Unfortunately, I think the odds of Bethesda releasing anything for non Microsoft platforms in the future is approaching zero. It is an interesting development that AAA gaming is becoming nearly an all first party affair with the acquisitions and consolidation that have happened over the past couple of years. We are already at the point where for the most part only i…

I'm a little surprised that Skyrim runs on Windows PCs and consoles as well as it does. Bethesda has such a reputation for releasing ambitious-but-buggy games, I half-expect the headline "after 11 years, Skyrim bug-fix patch released".

> Bethesda has such a reputation for releasing ambitious-but-buggy games

As far as I know, I've only played one game by Bethesda - Doom Eternal. It was also the only game I haven't found a single bug in. I'm more used to Ubisoft games, which are chronically buggy. Doom Eternal was a whole other level for me.

Re: Skyrim on Mac When?

#63

The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

That's a circular argument. No content or support is the reason there are very few Mac gamers. There are an awful lot of people out there who have a Mac and play games on other platforms and devices. Probably even people who bought a pc just to be able to play games on it.

Apple have made it clear they don't want games on MacOS. They have not updated the OpenGL for way too long and it's missing any of the modern extensions. There is MoltenVK thankfully but none of that thanks goes to Apple who only push for Metal.

Re: Skyrim on Mac When?

#64

Earlier quoted context omitted.

With Apple’s switch to Intel, there was much more support for porting games to Mac. Unfortunately, since Apple overpriced commodity Intel hardware, Macs were noticeably underpowered especially when compared to PC desktops, which was made even slower due to the lack of video card options. It made no sense to play games on a slower system. And that is how the idea of playing non-iOS games on a Mac died. I am happy to u…

To make matters worse the Mac ports were often not as optimized as the PC versions often leading to worse performance than the PC version on the same hardware. And before Steam started selling Mac versions they were often more expensive and several months old. I distinctly remember seeing SimCity 4 as a "new" release for Mac in the local Mac shop for over twice the price of what I had paid for it on PC a few months p…

Not just optimizations to blame, MacOS shipped with an extremely outdated OpenGL and Apple refused to update it. This caused many projects to drop support for MacOS entirely.

Re: Skyrim on Mac When?

#65
post #37

The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

I think it’s safe to say that Steam stats undercount the potential size of the Mac gaming market. There are a few reasons for this: - The trailing effect of Apple’s underpowered Intel Macs. For many years the average Mac was an Intel MacBook Air, which never had a hope of running many contemporary games. - As a result, few developers tried to target Macs, which meant Steam felt like a bit of a ghost town for Mac user…

On MacOS Mojave before Catalina ended support for 32 bit binaries I was surprised how many Steam titles were downloadable as Mac native. I'd say almost 20% of my library was downloadable for MacOS which impressed me a lot. Steam was the best thing for MacOS gaming, Catalina was the worst. Now that Apple are moving to ARM expect the library to shrink further.

Re: Skyrim on Mac When?

#66
Cool stats! Being a long time Bethesda Softworks fan myself, I could see Todd Howard announcing a version of Skyrim for this website before it gets a Mac OS version. Skyrim JS of course!

Re: Skyrim on Mac When?

#67
post #55

Earlier quoted context omitted.

Maybe there’s a market for a company that specializes in porting, maintaining, and updating PC ports. Maybe even a Marketing that markets Mac Studio performance if it’s good enough. If the company is successful enough perhaps a deal can be made with Apple.

That company has existed for well over a decade now. It’s Aspyr. While they’re still at it, even they know that it’s not going to lead to anything big.

Two such companies: Feral Interactive as well.

Re: Skyrim on Mac When?

#68
It's somewhat of an open secret that Apple gave up on games maybe two or three decades ago. Halo was being developed exclusively for Mac before Bungie was acquired by Microsoft; gaming on Mac was on the low burner ever since.

Don't hold your breath for a Mac port then. Instead, take a look at the ridiculously long list of platforms for which Skyrim is available, and pick one.

Re: Skyrim on Mac When?

#69
Instead of waiting for Skyrim (or other Beth titles) to be released for macOS, why not lend a hand to the OpenMW? Work is already underway in supporting later versions of NIF, so you can already use some Skyrim assets in OpenMW, support for reading ESM4 was recently introduced. We should have basic Skyrim "walking simulator" in a few releases.

Here is a PoC of Skyrim running in OpenMW, don't mind the Morrwind HUD for now, that will be dehardcoded. :)

https://youtu.be/oWPAGuPsQ4A

https://openmw.org

Re: Skyrim on Mac When?

#70

The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

I wonder if that went down after macOS Catalina, where Apple removed 32-bit x86 app support and nearly every game in the Steam catalog available for the Mac became unplayable overnight. That’s when I decided to give up and build a gaming PC. Maybe others came to the same conclusion.

I remember playing Skyrim on Mac through wine in 2013. I think the situation has actually gotten quite a lot worse now and I’m not sure it’s even possible anymore.
Post reply on HN