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Is Making Advanced GUI Applications with Godot the Future? (2020)

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Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#61

I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.

Yeah… in Dart, which nobody knows.

In my experience Darti s not a problem at all. It's a simple boring javaesque language you can learn relatively quickly if are already proficient in other languages, plus you don't really need to use all features of Dart to create multiplatform apps.

What if more difficult is Flutter itself: you basically need to learn everything from scratch: the architecture, they way to write apps, plus all the library functions you may need. My experience is that this particular aspect took me much longer than learning Dart itself.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#62
post #58

Earlier quoted context omitted.

Yeah… in Dart, which nobody knows.

Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…

Isn't it an extended Python? I thought I read that somewhere.

Re: Is Making Advanced GUI Applications with Godot the Future? (2020)

#63

Earlier quoted context omitted.

> We need desktop and mobile Why not Flutter?

Because none of us knows Dart, nor are any contractors likely to know it. Also, based on research I did before starting a cross-platform project, you still end up writing a lot of native code on each platform when using Dart. At that point, you might as well just write native apps.

You already know Dart, it's very familiar if you have done some C# / Java etc previously.
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