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How Apple Kills Indie Developers

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61–70 of 135 posts

Re: How Apple Kills Indie Developers

#61

Write your core app in cross-platform C++, decoupling the UI (maybe using MVP or similar approaches), then switch to another platform.

Completely pointless non-actionable advice.

"Help! My compact got stuck in the snow"

"Buy a 4x4 and replace the wheels with tracks, that will get you going anywhere"

Re: How Apple Kills Indie Developers

#62
I have a similar problem with Youtube. I created original content and they blocked, saying that is not original. No details, impossible to talk with a person.

I always end up enforcing my theory that some companies are becoming too powerful.

Re: How Apple Kills Indie Developers

#63
post #24

Earlier quoted context omitted.

"They aren't good for consumers either." Can't speak for the Google store, but as a consumer, I definitely trust Apple's apps more than random developers' apps. So in Apple's case, I always appreciate when they provide another service/app that I can use, because their values on privacy aligns with mine and they have built up a trust relationship with me.

But that’s completely different than the question of what the App Store accomplishes. Apple didn’t need or develop an App Store to distribute their own apps, but third party ones.

[deleted]

Re: How Apple Kills Indie Developers

#65

The google store operates in the same way. Application developers need to band together and quit accepting these locked down store monopolies. They aren't good for consumers either. The usual justification is that these stores reduce fruad and malware, but I have found the opposite to be true. Having a single store leads to an aggressive race to the bottom, where gaming the store ranking is priority one. Last two tim…

> They aren't good for consumers either.

They're at least a little good for consumers. Look at the Windows software world of the early internet era for what can happen with a completely unrestricted software installation paradigm. As annoying as it is to be an app developer with a good app banned for silly reasons, remember the developers used to be pushing straight up malware along with their apps.

At least now you know that your music purchase isn't installing a rootkit.

Could it be better? Yeah. But it could also be a lot worse.

Re: How Apple Kills Indie Developers

#66
post #53
post #29

Earlier quoted context omitted.

> Can't speak for the Google store, but as a consumer, I definitely trust Apple's apps more than random developers' apps. Couldn't you still have that without banning off-store apps?

By default, you can't side-load applications on any android phone I've used in the last 5 years. It's not hard to turn it off, but it's also not obvious how and a consumer would have to be taken step-by-step on how to do it, and so the default Google experience is the same as Apple, sans the critical difference of much much more stringent app review on iOS.

Epic was able to get over 15 million Fortnite installs as of around this time last year and may be bringing their store to Android as well (12% cut instead of 30%):

https://arstechnica.com/gaming/2018/09/fortnite-reaches-15-m...

Re: How Apple Kills Indie Developers

#67

I just think its weird when someone blames Apple for being so much in control of their app store

Developers pay money to access. In the ticket, the developer mentions paying the $99 a year. That's not trivial. Apple is literally in the top 10 largest companies in the world for several different measures. If they're achieving those numbers by giving the ole F'you to developers, that is a problem. Getting locked out of a distribution platform for 1~3 months, in today's world can cost thousands or even tens of thou…

> the developer mentions paying the $99 a year. That's not trivial.

If you're running a business, that is very much trivial. I just paid my bank $40 to send a wire transfer to a vendor. It costs $39.99 per month to be able to make apps for Amazon sellers. Out here in the real world stuff and services cost money.

Re: How Apple Kills Indie Developers

#68
post #17

The AppStore experience is miserable. It sucks the life out of you as an independent developer when they reject your app for vague reasons and you know the turn around to get your app reviewed again is going to be another 1-3 days. The quality control is highly variant, sometimes my application goes through intense scrutiny, sometimes it gets rejected purely for user error on their reviewing end and other times it ge…

As a developer, I am sympathetic, but as a user of both app stores, I very much like that many of the apps Google Play accepts are weeded out by Apple’s review process, and I accept that false positive rejections are going to be a cost of scrutiny.

I advise adjusting your expectations to the worst case scenario. When we deploy to the App Store, we budget a significant lead time so we are able to resubmit without blowing our deadline. And we are prepared to fix things we didn’t expect to, or think we have to. In exchange, users are more willing to trust an app we deploy and download it.

Re: How Apple Kills Indie Developers

#69
Kind of one sided. The developer who posted this didn't include his emails to Apple. With that being said, it's hard to determine what was said to support.

Did said developer ask why his account is currently under investigation? Hard to determine since he only posted what Apple sent back.

Personally I have 5 Apps on the AppStore, have for many years, they are small bs apps that don't have much to them (stuff like a Migraine Tracker, before HealthKit was a thing, etc..). I've never ran into an issue with my apps being reviewed. Yes, some have taken awhile, Apple is flooded with requests and they've increased requirements (etc) which only makes things take longer.

But since this really isn't about the Application being submitted, more so about the user's account under investigation. I would venture to say, there's something else going on that said Developer isn't posting.

Your $99 developer subscription means nothing if you violate their terms. All that $99 does is weed out even more potential malicious developers (as most won't bother with paying $99 and will just go to Android).

With that being said, the amount of developers submitting apps for review, Apple should find some way to review apps faster, especially since it is something we pay for. But there are a lot of developers trying to be sneaky and make simple applications for more complicated than they should be to sneak in code to either collect or steal data they have no business with. The more developers that do this, the more extensive review process Apple will have, the longer the wait times will be.

Re: How Apple Kills Indie Developers

#70

I just think its weird when someone blames Apple for being so much in control of their app store

Our local village has a market, every thursday. The municipality (don't know if I say this correctly) controls who can have stalls there. It's hard to get permits, so sellers are depending on that one permit for at least 20% of their revenue, even more if they deal with the same municipality in different villages. In theory they could go to other markets, but in practice it can take years to get a good position elsew…

> If the local municipality decided to ban a seller, for reasons unknown, the seller can get a judge involved who will quickly say if the seller was legitimately banned.

C'mon. A local municipality is a government, which is supposed to (and usually legally obligated to) act for the betterment of its constituents. Apple is a private company and, thus, not bound by any such obligation.

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