There probably needs to be a game clock (the usually implementation is hunger or enemies spawning).
Otherwise you can just go in a room and walk around till your back to full health.
I assume the author knows this.
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There probably needs to be a game clock (the usually implementation is hunger or enemies spawning).
Otherwise you can just go in a room and walk around till your back to full health.
I assume the author knows this.
FYI: A Seven-Day Roguelike (7DRL) is a roguelike created in seven days. That is, the author stopped writing code 168 hours after they started writing code. A 7DRL can be created at any time during the year. However, general agreement was reached that it would be fun to schedule a specific week for a 7DRL Challenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…
So now I'm thinking about transpiling OCaml to Javascript and using one of the many Javascript rogue like libraries.
I mention this because Racket has a Javascript compiler (and tons of other languages these days like F#, Scala, etc also have to js compilers).
The browser is just such an easier platform to get people to play your game.
On the 5th floor or so. There probably needs to be a game clock (the usually implementation is hunger or enemies spawning). Otherwise you can just go in a room and walk around till your back to full health. I assume the author knows this.
HP regen was added as a fast&hacky way to make the game less difficult (non-regen versions were hard to beat).
(Also, you can F12 your JS console and hack the game's internals to your likings, adjusting your HP as necessary.)
For a non-PoC game, this would need to be more balanced.
FYI: A Seven-Day Roguelike (7DRL) is a roguelike created in seven days. That is, the author stopped writing code 168 hours after they started writing code. A 7DRL can be created at any time during the year. However, general agreement was reached that it would be fun to schedule a specific week for a 7DRL Challenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…
> But I think I would like to use Racket to make one one day. That would be neat. Are there any roguelike engines for scheme? Or would you build it from scratch?
Just display/controls? Or do you want something that'll do the level generation too?
Earlier quoted context omitted.
Ah yes that will be a problem for some. An easy solution there is to use different glyphs for the different colors as well.
True. Unfortunately, my font of choice (Metrickal) only covers basic ASCII. But its glyphs are very neat otherwise :)
I keep trying to kiss rats. I think my adventures won't be re-told in epic song.
Sword in hand and collecting gold
He fought off hordes of soaring bats
And tried to kiss the fairest rats
--mandolin solo--
Solid little game. I wish going through the bramble passages would be worth it (i.e. secrets?). Also I was hoping that at the end I could kiss the princess and the folks there would become hostile if I did. http://i.imgur.com/gTx9oXe.png