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Show HN: Sleeping Beauty, a 7-day roguelike game

ondras.github.io

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Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#4
This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#5

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#7
post #5

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.

Ah yes that will be a problem for some. An easy solution there is to use different glyphs for the different colors as well.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#8
post #5

Earlier quoted context omitted.

Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.

Ah yes that will be a problem for some. An easy solution there is to use different glyphs for the different colors as well.

True. Unfortunately, my font of choice (Metrickal) only covers basic ASCII. But its glyphs are very neat otherwise :)

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#10
post #5

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.

Is there a "wait" command (usually '.')?
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