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Show HN: Sleeping Beauty, a 7-day roguelike game

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Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#63
post #25

FYI: A Seven-Day Rogue­like (7DRL) is a rogue­like cre­ated in seven days. That is, the author stopped writ­ing code 168 hours after they started writ­ing code. A 7DRL can be created at any time during the year. How­ever, general agree­ment was reached that it would be fun to sched­ule a spe­cific week for a 7DRL Chal­lenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…

I had tried to do one recently using OCaml but it was sort of a pain using libtcod or sdl/opengl/ncurses directly.

So now I'm thinking about transpiling OCaml to Javascript and using one of the many Javascript rogue like libraries.

I mention this because Racket has a Javascript compiler (and tons of other languages these days like F#, Scala, etc also have to js compilers).

The browser is just such an easier platform to get people to play your game.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#65
post #61

On the 5th floor or so. There probably needs to be a game clock (the usually implementation is hunger or enemies spawning). Otherwise you can just go in a room and walk around till your back to full health. I assume the author knows this.

Yeah, the author is aware. The game is rather easy.

HP regen was added as a fast&hacky way to make the game less difficult (non-regen versions were hard to beat).

(Also, you can F12 your JS console and hack the game's internals to your likings, adjusting your HP as necessary.)

For a non-PoC game, this would need to be more balanced.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#67
post #49
post #25

FYI: A Seven-Day Rogue­like (7DRL) is a rogue­like cre­ated in seven days. That is, the author stopped writ­ing code 168 hours after they started writ­ing code. A 7DRL can be created at any time during the year. How­ever, general agree­ment was reached that it would be fun to sched­ule a spe­cific week for a 7DRL Chal­lenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…

> But I think I would like to use Racket to make one one day. That would be neat. Are there any roguelike engines for scheme? Or would you build it from scratch?

What are you looking for from a roguelike engine?

Just display/controls? Or do you want something that'll do the level generation too?

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#68
post #8

Earlier quoted context omitted.

Ah yes that will be a problem for some. An easy solution there is to use different glyphs for the different colors as well.

True. Unfortunately, my font of choice (Metrickal) only covers basic ASCII. But its glyphs are very neat otherwise :)

how about using #*+@ for the Game of Thorns

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#70
post #35

Solid little game. I wish going through the bramble passages would be worth it (i.e. secrets?). Also I was hoping that at the end I could kiss the princess and the folks there would become hostile if I did. http://i.imgur.com/gTx9oXe.png

After one of them told me "no kissing", I tried kissing him. He was not amused, but that was the extent of his reaction.
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