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Leaving the Mac App Store

blog.sketchapp.com

61–70 of 424 posts

Re: Leaving the Mac App Store

#61

>App Review continues to take at least a week That must be the most frustrating/annoying thing in the world. > there are technical limitations imposed by the Mac App Store guidelines (sandboxing and so on) that limit some of the features we want to bring to Sketch I'm sure there are good intentions to what Apple is doing there, but it would be nice to know more details. > and upgrade pricing remains unavailable Man,…

The intention of most of their decisions is more about their own money... Case in point, it took forever for chrome or opera to come to iOS because they "competed" with the apple product already integrated into the OS, and "provided a less seamless user experience" ... basically, Apple didn't want to be outshined on their own platform...

That's not true. Apple allowed third party browsers - as long as they used WebKit - from day one when the app store opened.

Re: Leaving the Mac App Store

#62
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I would switch if I could find a good open source RAW image editor to rival Photoshop.

Or simply a linux port of the creative suite?

Re: Leaving the Mac App Store

#63
post #55

I would love to take Space Gremlin away from the mac app store. I've had to do some pretty wonky workarounds to offer people a "pro" version to escape the sandbox and it's a constant support headache. I'm just not sure if managing the payment network, licensing and distribution support is going to be even more of a headache. I'm genuinely surprised that nobody as set up a 3rd party app store that can compete with app…

I don't think Apple would ever allow something of that nature, unfortunately.

Apple doesn't have to "allow" you to install apps on the Mac.

Re: Leaving the Mac App Store

#64
I've always wondered: is it the limitations of the sandbox that are the problem, or is it expectation? If we never had access to execute outside the sandbox, would we simply say we "see the reasoning" as we do for iOS?

Re: Leaving the Mac App Store

#65

Earlier quoted context omitted.

But 90% of the users (me included) use only the play store and barely know anything about the rest, let alone trust them (me included again).

I'm guessing you don't have a source for that because I would be shocked if it were any less than 99%. It would be wonderful to see genuine rivals, offering alternative business models.

The only significant one would be Amazon's app store, which doesn't really offer any improvements over Google's.

Re: Leaving the Mac App Store

#66
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I would switch if I could find a good open source RAW image editor to rival Photoshop.

Not a direct photoshop replacement, but for specific photo editing of RAW photos, have you tried darktable? (http://www.darktable.org/)

It's not as good as Lightroom, but I'd say it's 80% of the way there, and you can replicate some of the missing functionality with other applications.

Re: Leaving the Mac App Store

#67

I'll just play devils advocate here. As a consumer, I really like buying from the Mac App store solely for the user experience of, when I eventually new a new Macbook Pro, I can easily sync all of my purchases, rather than having to retrieve the licenses and go download the latest version of each piece of software I've purchased. As a developer, I've heard countless horror stories and totally understand.

For syncing apps and tools have you tried homebrew and cask. Create a brewfile and stick it in your dotfiles.

Re: Leaving the Mac App Store

#68
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

> there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

But there's a big difference between allowing you to do something and allowing you to not change the way you do something.

Re: Leaving the Mac App Store

#69

Earlier quoted context omitted.

Steam does this to me as well sometimes. Why can't these stores use some kind of encryption that can just validate "Yes at some point in the past this has been purchased on this computer" and leave it at that. Always online frankly seems excessive.

That's exactly what Apple's scheme does, except that Apple's root certificate expired... There is no communication between you and Apple when you launch applications.

That's not true. Apple issued a new root certificate using the latest OpenSSL standard. The apps that "expired" were using an out-of-date version. They technically shouldn't have worked in the first place, but Apple kept renewing the old SHA-1 certificate alongside the current one which allowed these apps to validate, despite using a cert that was obsolete since 2005.

Re: Leaving the Mac App Store

#70
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I would switch if I could find a good open source RAW image editor to rival Photoshop.

The latest Photoshop on Linux is quite attainable; I have CC running smoothly via VMWare Worksation 12 / Windows 7 (new versions of VMWare have DirectX/OpenGL and let you allocate GPU memory)

... but unfortunately that combines 2 proprietary solutions so guess it doesn't exactly fit your criteria.

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