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Leaving the Mac App Store

blog.sketchapp.com

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Re: Leaving the Mac App Store

#51
post #14

Thank god there are some developers who have the balls to stop with this "Store" app distribution bonanza brought by the mobile phone. Someone should give Microsoft a hint.

The "store" was really great for small/solo developers to release an application. It's really expensive to setup your own server to distribute an application. It's also really annoying to have to patch your apps without a store.

What's changed is that there are lots of open source options for distribution and patching, so developers need a "store" less and less.

Re: Leaving the Mac App Store

#52
I used to have an app in the MAS but recently removed it and is using Paddle instead.

There are so many things wrong with the MAS.

Sandbox is the biggest complaint I have. I can understand it with the iOS to some degree. At least there they are constantly providing new features and hardware changes to help apps keep being innovative.

To give an example of the Sandbox issue.

We are using AppleScript for some of our logic in the background. Because of the Sandbox every time AS is used a little gear pops up in the top menu of OSX.

This started with Yosemite. But worse than that. The implimentation of this security measure was completely sloppy. The gear didn't just appear it also rearranged the top bar icons and I of course got a horde of users complaining. We tried many things to solve this but had to finally give up and just offer MAS users to switch to our non-MAS version.

You would think that at least people would be able to turn off such a thing with apps they knew were ok. But no.

Furthermore reviews can really make you or break you. For a long time we had good reviews because I spent a lot of time making sure people understood why the spinning gear was there. But after a while one star reviews started appearing and we had no way of mitigating that or contact the user and tell them they could switch to the non MAS app if they had that issue.

And so I finally realized that if you want to actually do any innovation with your apps and built a proper business MAS is not for you.

I am beginning to wonder if there is room for an alternate App Store based on the the Developer Certificate or some security setup open sourced.

Anyway. My next product wont even be going on the MAS. It's simply not worth it. It's just a distribution channel for Apple to show their latest features (the only way you get featured)

Re: Leaving the Mac App Store

#54
I would love to take Space Gremlin away from the mac app store. I've had to do some pretty wonky workarounds to offer people a "pro" version to escape the sandbox and it's a constant support headache. I'm just not sure if managing the payment network, licensing and distribution support is going to be even more of a headache.

I'm genuinely surprised that nobody as set up a 3rd party app store that can compete with apple and microsoft and offer a cross platform solution. Get a big company like Adobe to anchor it and I would jump over in a heartbeat.

Re: Leaving the Mac App Store

#55

I would love to take Space Gremlin away from the mac app store. I've had to do some pretty wonky workarounds to offer people a "pro" version to escape the sandbox and it's a constant support headache. I'm just not sure if managing the payment network, licensing and distribution support is going to be even more of a headache. I'm genuinely surprised that nobody as set up a 3rd party app store that can compete with app…

I don't think Apple would ever allow something of that nature, unfortunately.

Re: Leaving the Mac App Store

#56
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I feel the same way. And it's funny how many people think along similar lines and then go straight to their iPhone without a second thought. It's as if because it's always been that way with the iPhone (no external apps) that it makes it ok.

I think one reason is that you use your Mac to create/develop, whereas you use your iPhone to consume (I'm obviously generalizing). You need more flexibility and control with tools that you use to create/develop.

Re: Leaving the Mac App Store

#57

I would love to take Space Gremlin away from the mac app store. I've had to do some pretty wonky workarounds to offer people a "pro" version to escape the sandbox and it's a constant support headache. I'm just not sure if managing the payment network, licensing and distribution support is going to be even more of a headache. I'm genuinely surprised that nobody as set up a 3rd party app store that can compete with app…

> I'm genuinely surprised that nobody as set up a 3rd party app store that can compete with apple and microsoft and offer a cross platform solution.

Interestingly, the only option I can think of is Steam. They also sell non-game software, but mostly creative tools.

Re: Leaving the Mac App Store

#58
The Mac app store is great for simple, do one thing apps. I purchased a little app that stitched panoramic photos together, and it worked great and cost next to nothing.

However I think it's a long way off working for every app and developer.

Re: Leaving the Mac App Store

#59

Earlier quoted context omitted.

> brought by the mobile phone Brought by the iPhone. You can install whatever you want on Android, and multiple stores exist.

But 90% of the users (me included) use only the play store and barely know anything about the rest, let alone trust them (me included again).

I'm guessing you don't have a source for that because I would be shocked if it were any less than 99%. It would be wonderful to see genuine rivals, offering alternative business models.

Re: Leaving the Mac App Store

#60
I'll just play devils advocate here. As a consumer, I really like buying from the Mac App store solely for the user experience of, when I eventually new a new Macbook Pro, I can easily sync all of my purchases, rather than having to retrieve the licenses and go download the latest version of each piece of software I've purchased. As a developer, I've heard countless horror stories and totally understand.
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