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Leaving the Mac App Store

blog.sketchapp.com

41–50 of 424 posts

Re: Leaving the Mac App Store

#41
post #14

Thank god there are some developers who have the balls to stop with this "Store" app distribution bonanza brought by the mobile phone. Someone should give Microsoft a hint.

> brought by the mobile phone Brought by the iPhone. You can install whatever you want on Android, and multiple stores exist.

But 90% of the users (me included) use only the play store and barely know anything about the rest, let alone trust them (me included again).

Re: Leaving the Mac App Store

#42
post #12

[deleted]

Sketch 3 and Affinity Designer are two completely different markets. Sketch is a vector editing program (competing with Adobe Illustrator and Inkscape), Affinity Designer is a photo editing program (competing with Photoshop and Pixelmator).

You're thinking of Affinity Photo. Affinity Designer is probably closer to Illustrator than Sketch is, since it's geared towards vector illustration rather than UI design.

Re: Leaving the Mac App Store

#44
post #40

Apple has completely lost the goodwill of Mac developers. The one and only reason the ones that haven't gone bankrupt are still staying is because they have no other choice due to platform lock-in. Every single conversation that I've had with indies recently have gone along the same lines: Apple is killing the indie scene. I wrote about the MAS exodus [1] more than a year ago and people were skeptical back then. Thin…

I've been dumbfounded as well. A company that makes scores of billions on products, should be able to spend millions on a decent app store. Yet it continues to be a bottleneck, fail to serve app developers, and strangle innovation. It all seems so futile.

Re: Leaving the Mac App Store

#45

Earlier quoted context omitted.

> brought by the mobile phone Brought by the iPhone. You can install whatever you want on Android, and multiple stores exist.

But 90% of the users (me included) use only the play store and barely know anything about the rest, let alone trust them (me included again).

"People don't use them" is qualitatively different from "they cannot exist", though.

Re: Leaving the Mac App Store

#46
I'm glad to see successful apps exiting The Mac App Store, and I hope others will follow. Unlike its iOS counterpart, which is great in many ways (new app discovery not being one of them), the MAS has unfortunately done more harm than good to the once-thriving indy Mac app-development scene.

It offers a low cost of entry, but also encourages "pump-and-dump" development, in which developers are actively (though surely not intentionally) discouraged from updating their apps once they launch.

It's designed to be the "anti-professional" means of app distribution, and it never reaches any higher.

Re: Leaving the Mac App Store

#48
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I feel the same way. And it's funny how many people think along similar lines and then go straight to their iPhone without a second thought. It's as if because it's always been that way with the iPhone (no external apps) that it makes it ok.

Re: Leaving the Mac App Store

#49
post #3

I avoid buying from the mac app store as much as possible. If Apple ever decided to change mac os x to no longer allow external applications, I would switch to Linux right away. I don't want to do that because I do like the os X better a GUI... But there's no way I'd stay on a system that wouldn't allow me to do what I want with it.

I would switch if I could find a good open source RAW image editor to rival Photoshop.

Re: Leaving the Mac App Store

#50

Earlier quoted context omitted.

Steam does this to me as well sometimes. Why can't these stores use some kind of encryption that can just validate "Yes at some point in the past this has been purchased on this computer" and leave it at that. Always online frankly seems excessive.

Steam seems to remember for a while... i've played Euro Truck Sim while traveling with no internet...

It varies with different games on Steam. Steam doesn't require its DRM, so some games have no DRM, even when installed by Steam, which is great. More critically, though, Steam also doesn't require its DRM be exclusive so some games are protected both by Steam's DRM and something else, where that something else may have its own weird requirements before launching a game.
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