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"Google Stadia is not a product that exists because people want it"

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Re: "Google Stadia is not a product that exists because people want it"

#591
post #583
post #113

Earlier quoted context omitted.

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

I'll suggest a longer term vision: no individual consumer will be able to afford any hardware needed to use anything more than a thin client. Games of the future will require more powerful hardware than what you are using now, but even your typical gaming computer of today will be not affordable in the future, simply because it won't be produced for mass market anymore. In effect, all your computations will be run on…

How about this.

The greatest video games can already be made with the technology we have today.

Re: "Google Stadia is not a product that exists because people want it"

#592

Earlier quoted context omitted.

I spent a year in florida. I'll agree to some extend. the food is fantastic, the weather is nice and the snorkeling and parks are wonderful. All that said, I spent way too much time trying refuting the idea that steven miller's kids in cages plan is good for america and among other very persistent conservative talking points. Also that I don't believe in jesus seems to be an open invite for people trying to "save" me…

I have never been asked to be saved by jesus in all my years in Florida. Cali, Oregon, washington, and obviously in Virginia and Utah. But never Florida. What's the religion where they say Jesus came to America? Whoever they are, they're really active in Seattle. Especially the bus stops.

> What's the religion where they say Jesus came to America?

mormons

Re: "Google Stadia is not a product that exists because people want it"

#593

The problem I see with Stadia: lack of ownership of games and bandwidth. I guess lack of ownership of things, at least for media, is something that is just gonna happen. But, bandwidth, that is a big problem. Especially in the US, where internet is shit in most places. Can't see playing a game over the internet in most of the world. Maybe in Korea, Taiwan, Hong Kong, you could, but not many other places.

Also, even where the internet isn't shit, all the major ISPs have implemented 1 TB monthly data caps.

This too, though it's not necessarily true for some countries.

I enjoy unlimited bandwidth in Taiwan. I've played online games using my phone as a hot-spot (not ideal, but it's possible here).

Honestly, I hope Stadia fails partially due to this, and other potential issues that come with that service.

Stadia is like Audiobooks or E-Books managed by a central database. It's all well and good until someone decides to cancel those services forever (Microsoft actually did this recently)

Re: "Google Stadia is not a product that exists because people want it"

#594
post #525

Earlier quoted context omitted.

Is download time a significant factor for people with the types of connections that will have a good experience on Stadia? It’s my understanding that downloading a large game in a timely fashion and streaming it are both bandwidth-intensive. As for “terabyte-sized games” are there any of those on the market, or even on the horizon? At some point it’s either outside of the budget of most games to produce that many ass…

We're not at terabyte yet, but 80-100gb is becoming increasingly common. Even the crash remakes are coming in at 30gb, and that wasn't that High budget a title.

Google recommends a 35mbit/sec connection for 4K Stadia streaming and they say it uses 20GB/hr of data[1]. Even at your high example of 100GB, that’s just 5 hours of streaming. I understand that the idea is to optimise for instant play but it seems silly to download enough data to cover the entire contents of the game potentially multiple times over a play through. Platforms like Steam, Battle.net, and consoles already allow developers to post staged installs where players can start playing a game before all assets have been downloaded. Stadia continues to look like a solution in search of a problem, where that solution comes with a lot of tradeoffs that I find hard to swallow. 100GB is also only 10% of 1TB, and I find it hard to come up with a concrete use for the other 900GB.

1: https://support.google.com/stadia/answer/9607891?hl=en&ref_t...

Re: "Google Stadia is not a product that exists because people want it"

#595
post #444

Earlier quoted context omitted.

I'm sure a lot of people feel the same as you, but I very much disagree. If games aren't art worth preserving, then neither is television, movies, music, etc. I don't see how one can claim those mediums are art but games are somehow not.

> If games aren't art worth preserving, then neither is television, movies, music, etc They're not, unless you're willing to pay extra for them to be. Netflix is not preservable, DVDs are. Spotify is not preservable, CDs/MP3s are. Most of the stuff we watch/listen to is on non-preservable media, and for the most part, we don't care. If you really love a certain movie or song/album, you will buy it separately. Why not…

My worry is that some games will be distributed exclusively through these streaming services and people will be unable to even obtain a local copy. There's certainly incentive for publishers to do so since it'd eliminate piracy, and perhaps Google will give exclusivity deals to various titles.

Due to this I'm actually kind of hoping for this service to fail to catch on.

Re: "Google Stadia is not a product that exists because people want it"

#596
post #585

Earlier quoted context omitted.

It's not possible to get used to such huge latency (500ms). He is a burden for a team in competitive games. It is a fact (if that "friend from Australia" exist at all).

That friend certainly exists and he's not a burden on the team. Maybe you focus too much on the latency number and forget that some people play to have fun, while still playing very decently. I think it's very rude you suggest I don't know people in Australia (do you even know someone from Australia?)

Still I don't believe you. I have experience of playing competitive shooter with 250ms latency and it was nearly impossible to aim. And you are talking about 500ms latency. Let's just agree to disagree.

Re: "Google Stadia is not a product that exists because people want it"

#597
post #588

Earlier quoted context omitted.

This is actually the perfect comparison. I can still watch movies from the 1950s on various media. Good luck playing a Stadia exclusive in 2090 in any format. Treating games like a disposable commodity is short-sighted and undermines any claim the medium might have to being an art form.

I still need to have a big ass corp to maintain the film library. Movies don't just remain watchable automatically. Without fairly large capital investment to storage they would rot away. Actually the analogue to movies is pretty good in this sense - if we had a 'universal game binary' that would 'just work' on the generic 'cloud based game platform' of the future. But anyway, our future entertainment might be comple…

Even if we imagine some 'universal game binary', games are never going to be portable the way other media is. A movie is basically just a rectangle with some moving pictures accompanying some audio -- it's really easy to create a standard format that any movie can be shoved into. Video games, however, are much more dynamic. Video games require all sorts of complicated input devices – gamepads, joysticks, touchscreens, mice, keyboards, microphones, cameras, accelerometers, infrared sensors, etc etc etc.

You can still play old video games in emulators, but you are usually using an approximation of the original input device. This isn't such a big deal with older, simpler games – playing a SNES game with an Xbox controller is a good enough approximation of the original experience. But newer innovations like the Wiimote, Kinect, VR headsets, etc will make it a lot harder to play games made for them in the future. In 50 years, you'll still be able to boot up Wii Sports in an emulator, sure, but will you be able to find a good proxy for a Wiimote?

Re: "Google Stadia is not a product that exists because people want it"

#598
post #585

Earlier quoted context omitted.

That friend certainly exists and he's not a burden on the team. Maybe you focus too much on the latency number and forget that some people play to have fun, while still playing very decently. I think it's very rude you suggest I don't know people in Australia (do you even know someone from Australia?)

Still I don't believe you. I have experience of playing competitive shooter with 250ms latency and it was nearly impossible to aim. And you are talking about 500ms latency. Let's just agree to disagree.

Well, he plays with between 100 and 300ms latency on average, atleast whenever I check the player screen. They're perfectly capable of hitting targets reliably.

On a similar note, I used to play World of Tanks with around 400ms latency before I got a better internet uplink, while it's certainly bad for a month, you start to get used to it eventually and the brain compensates. Of course, if reaction time matters you loose, but you can adapt your playstyle in a lot of games so that pure reaction time doesn't matter as much.

Re: "Google Stadia is not a product that exists because people want it"

#599
post #420
post #175

Earlier quoted context omitted.

Yes, i am biased against losing control over my computer and the games and software i can run on it and mess around with (be it modding, programing, custom patches or whatever). And i do see it through the potential of things going bad because if things go perfect then everything is fine. I focus on the bad side because i do not want the bad things to happen and i see the bad things way worse than the good things.

I run Linux and LineageOS because I care about controlling my computers and data. But I don't care about games. They're games. They're not important. They're not art worth preserving. It's just a little entertainment. A risk of "losing" a game that I would probably not play again anyway is a perfectly reasonable trade-off for a hassle free gaming experience.

> They're games. They're not important. They're not art worth preserving. It's just a little entertainment. A risk of "losing" a game that I would probably not play again anyway is a perfectly reasonable trade-off for a hassle free gaming experience.

The people for eho games were a major part of their childhood as well as the profession of game designers would like a word with you.

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