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"Google Stadia is not a product that exists because people want it"

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521–530 of 698 posts

Re: "Google Stadia is not a product that exists because people want it"

#521

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

I'm with you. I'm a gamer, but I'm also a software engineer that travels 75% of my time for work. When I travel I have a Lenovo ThinkPad Extreme Gen2 running Ubuntu. For me the idea of being able to grab a smaller form factor ultrabook but still be able to do a little gaming in the evening during the work week is massively appealing. Of course the performance would have to be "good enough". When I am actually at home…

I mean, if it's truly an ultrabook it should probably be able to handle a game or two.

Or at least, the new ones coming out now and in the next few years that're based on AMD mobile APU's will, because most of them have actually decent integrated gpu's.

Re: "Google Stadia is not a product that exists because people want it"

#522
post #391

Earlier quoted context omitted.

Good luck finding public WiFi with sufficient bandwidth and latency to let you play Stadia out and about...

It's actually neither bandwidth nor latency (alone). Its variability - the reason you can play a 4k video on YouTube smoothly is because of buffering, which smooths out dips in mbps. Stadia can't buffer for obvious reasons, meaning every frame has to be delivered with minimal latency.

I don't know what Stadia does, but it could

* downsample when connection is poor * extrapolate future frames from past frames, either locally or by sending bonus frames from server.

Re: "Google Stadia is not a product that exists because people want it"

#523

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

So the target market is people who want to play video games but don't have a gaming system? Maybe their catalog should be more casual/indie oriented? It's hard to imagine too many people who want to play a loud shooty game like Red Dead Redemption 2 but don't have a console or PC already. On the other hand, the price point seems kind of high for someone who wants to play card games or Words With Friends style games.

casual/indie games don't require a powerful GPU in the cloud, they work on your local device.

Re: "Google Stadia is not a product that exists because people want it"

#524
post #368

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

I still think they're not really getting to any sort of market fit. There's avid gamers who will buy a serious console or gaming PC and is likely spending quite a bit on games. Then there's casual gamers who getting their fix by playing Candy Crush on the subway. Google seems to be aiming for some middle ground of people willing to dedicate time and money, but just not that much. I'm not sure that market even exists…

Avid gamers aren't always sitting in the room where their big rig is.

Re: "Google Stadia is not a product that exists because people want it"

#525
post #162

Earlier quoted context omitted.

> i can imagine all the negative potential it has But you fail to imagine all the positive potential. Terabyte-sized games with 0 download time, more interactions between players, better graphics, no more cheating, no more piracy (which leads to more games or bigger games), and better utilized HW (which is good for your wallet and the environment), and obviously you can play wherever you want. Streaming games is the…

Is download time a significant factor for people with the types of connections that will have a good experience on Stadia? It’s my understanding that downloading a large game in a timely fashion and streaming it are both bandwidth-intensive. As for “terabyte-sized games” are there any of those on the market, or even on the horizon? At some point it’s either outside of the budget of most games to produce that many ass…

We're not at terabyte yet, but 80-100gb is becoming increasingly common. Even the crash remakes are coming in at 30gb, and that wasn't that High budget a title.

Re: "Google Stadia is not a product that exists because people want it"

#526

"Gamers" don't want Stadia. And all the negative reviews of Stadia are by people who already have console/gaming PCs. It's targeted for those that don't have either, like me. I carry my Pixelbook everywhere and would be nice to play games on it. I don't want another device to carry around and don't have the time or patience to wait for patches/updates or the ridiculous storage requirements games have nowadays. The on…

> The only part that stumps me is why you need pay $130 for a controller and a Chromecast with "special" software on it. Isn't the whole premise that you don't need dedicated hardware to play games? It's only for early adopters. They said they want to limit availability until a wider release in early 2020 (where you won't have to pay for anything at all except the game if you want).

I know economics says "raise the price to lower demand when supply is limited", but marketing says "don't tarnish your brand by charging a high price and setting high expectations for an experimental prototype". Remember the $1200 Glass?

Re: "Google Stadia is not a product that exists because people want it"

#527
The problem I see with Stadia: lack of ownership of games and bandwidth.

I guess lack of ownership of things, at least for media, is something that is just gonna happen. But, bandwidth, that is a big problem. Especially in the US, where internet is shit in most places. Can't see playing a game over the internet in most of the world.

Maybe in Korea, Taiwan, Hong Kong, you could, but not many other places.

Re: "Google Stadia is not a product that exists because people want it"

#528

Earlier quoted context omitted.

It’s not well known but AT&T and Nvidia partnered to use hardware encoding/decoding (Shield) and fiber internet with compute at the last mile and they still couldn’t make a product that wasn’t laggy and have distracting artifacts. I am sorry to say Google‘s demonstration was more of the same and customers will not overlook this. Imagine how bad VR titles would get you motion sick with all of that latency and compress…

I'm playing Stadia on my non-fiber cable internet, and there's no perceptible lag. I previously tried Geforce Now, under the same conditions, same pc - and it was unplayable.

Impressive! Which games have you played on Stadia? What input devices did you use?

Re: "Google Stadia is not a product that exists because people want it"

#529

The problem I see with Stadia: lack of ownership of games and bandwidth. I guess lack of ownership of things, at least for media, is something that is just gonna happen. But, bandwidth, that is a big problem. Especially in the US, where internet is shit in most places. Can't see playing a game over the internet in most of the world. Maybe in Korea, Taiwan, Hong Kong, you could, but not many other places.

Also, even where the internet isn't shit, all the major ISPs have implemented 1 TB monthly data caps.

Re: "Google Stadia is not a product that exists because people want it"

#530
post #267

Earlier quoted context omitted.

I don’t know what their target audience could possibly be. If the game is so visually unappealing that the customer doesn’t care about frame rate or resolution, then it’s likely they already have the capability to render that with the console they already have. Stadia needs to convince people they have a better product than what consumers have today. Instead it looks like a step down and you still have to pay full pr…

Most people game at 60fps or even 30fps. If 60fps is an unacceptable slide show you are most definitely not in the target market.

Yes but what you are positing as a target market already has something that does that today. Stadia has to be a value add.
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