Live data from Hacker News

"Google Stadia is not a product that exists because people want it"

threader.app

581–590 of 698 posts

Re: "Google Stadia is not a product that exists because people want it"

#582
post #129

Earlier quoted context omitted.

I know about it. Trust me, NOBODY will play with a teammate with 500ms latency. On EU servers my usual latency is 43-47ms. It's really far from "half of a second".

I (EU) played regularly with someone in Australia on R6:S and it wasn't much of a problem. He's used to latency issues so he played as well as anyone else would.

It's not possible to get used to such huge latency (500ms). He is a burden for a team in competitive games. It is a fact (if that "friend from Australia" exist at all).

Re: "Google Stadia is not a product that exists because people want it"

#583
post #113

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

> the lack of a long term vision How about this for a long term vision: any game you buy now will be totally lost in the future ("long term") when Google decides to shut down the service (which happens all the time) or deactivate your account (which also happens all the time) while developers will have moved on and/or closed and wont give a second thought about. In the meanwhile, while Stadia exists, any games will b…

I'll suggest a longer term vision: no individual consumer will be able to afford any hardware needed to use anything more than a thin client. Games of the future will require more powerful hardware than what you are using now, but even your typical gaming computer of today will be not affordable in the future, simply because it won't be produced for mass market anymore. In effect, all your computations will be run on the platforms owned by someone else. And may be it even will be considered by society and the government to be an obviously sensible safety measure: the same way citizens shouldn't be able to possess nuclear weapons, they shouldn't be able to produce dangerously powerful software on their own, without government monitoring and approval.

Wow, fuck, I seriously scared myself just now.

Re: "Google Stadia is not a product that exists because people want it"

#584

Earlier quoted context omitted.

to believe in stadia, you need to engage in magical thinking that allows you to believe that google has somehow managed to solve network latency and america's laughable internet infrastructure and just forgot to tell everyone.

I mean... Google has metrics, presumably. They can measure these things. They know what proportion of their traffic has adequate bandwidth and latency for their services.

Well, knowing Google, there might have been no requirements in the design doc, measurements are politically risky to bring up at a late stage of the project and perfecting code quality, rewriting, renaming and rebasing is a much safer occupation.

Re: "Google Stadia is not a product that exists because people want it"

#585
post #129

Earlier quoted context omitted.

I (EU) played regularly with someone in Australia on R6:S and it wasn't much of a problem. He's used to latency issues so he played as well as anyone else would.

It's not possible to get used to such huge latency (500ms). He is a burden for a team in competitive games. It is a fact (if that "friend from Australia" exist at all).

That friend certainly exists and he's not a burden on the team. Maybe you focus too much on the latency number and forget that some people play to have fun, while still playing very decently.

I think it's very rude you suggest I don't know people in Australia (do you even know someone from Australia?)

Re: "Google Stadia is not a product that exists because people want it"

#586

Earlier quoted context omitted.

Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.

I think it really comes down to the kinds of games you play, and the way you like to play them. If you tend towards single-player, story-based games, like Red Dead etc., then maybe playing through it once and moving on is enough for you. Then again, maybe you'll want to come back to it in 3, 4, 5 years, and hopefully you'll be able to with Stadia, but with a disc/download you definitely should be able to. On the othe…

I'm the kind of consumer who uses games as disposable entertainment. I don't want to come back to witcher 3 in 3,4,5 years. I want to play the game that is the best that year.

When I was a youngling and had time and most critically - there weren't that many games - I liked to return to good games like Baldurs Gate 2 or Fallout from time to time.

Now - pushing 40, have family and career and and an acute sense of mortality (i.e. time has value) - I still like to play games from time to time, but I really have to struggle to complete any game even once.

I sample the latest AAA games and hottest indie things when they come out and are cheap on Steam but I don't really have time to complete them, except only rarely. The only game I've completed after Witcher 3 is In to the breach. I have a huge list of unplayed games in Steam from the last holiday sale waiting to be even installed.

Given this, I find a disposable cloud game library with reasonable pricing quite enticing. It would be exactly how I use steam - except sans having to download hundreds of gigabytes before I can even go to the main screen.

Re: "Google Stadia is not a product that exists because people want it"

#587

I want Stadia. I've read reviews yesterday and was amazed by the lack of a long term vision from the reviewers. If Google doesn't drop the ball (which is a huge if knowing the company's history), Stadia makes a lot of sense. I want to play Red Dead Redemption 2, the cheapest way to do that as I don't have a console nor an expensive computer is Stadia. And when I will want to play Cyberpunk 2077, Stadia will be the ch…

Red Dead Redemption 2 lists a Geforce GTX 770 as a system requirement. That you can get for around 90 bucks.

Re: "Google Stadia is not a product that exists because people want it"

#588

Earlier quoted context omitted.

Okay but why? When you walk out of a movie theater you don't have anything. Was it still a good movie? Maybe longevity is overrated? If you play a game for a month or two and enjoyed it, it's worth the price. Rental services make this explicit.

This is actually the perfect comparison. I can still watch movies from the 1950s on various media. Good luck playing a Stadia exclusive in 2090 in any format. Treating games like a disposable commodity is short-sighted and undermines any claim the medium might have to being an art form.

I still need to have a big ass corp to maintain the film library. Movies don't just remain watchable automatically. Without fairly large capital investment to storage they would rot away. Actually the analogue to movies is pretty good in this sense - if we had a 'universal game binary' that would 'just work' on the generic 'cloud based game platform' of the future.

But anyway, our future entertainment might be completely hallucinated by AI in an on demand fashion before we get the 'general storage game binary' thingy.

Re: "Google Stadia is not a product that exists because people want it"

#589
post #138
post #120

Earlier quoted context omitted.

I could see playing RTS or tactical RPGs, but it is a very poor idea to propose FPS. It is already hard to have a reactive system locally, proposing remotely is. You need to react in 16ms if you want a snappy 60Hz. 1000 km from the server is adding 6 ms of ping. At one point, proposing this kind of service has the speed of light as a "technical constraint".

Nvidia is going to add negative lag to their service, so there's that...

Well it won't work on games that are designed around the reflex of players. Unless they somehow provide an EEG on the primal motor cortex, which I would be very happy to see :-)
Post reply on HN