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Steam Frame starts at $1059

store.steampowered.com

581–590 of 652 posts

Re: Steam Frame starts at $1059

#581

Earlier quoted context omitted.

valve whole business model is invasive drm tho. far from claiming they are as low as meta, but that is their business model which never gets mentioned in this comparison, leaving readers to confuse gabe newel with RMS as some freedom authority

DRM isn't really the story with Valve. Their business model is offer good service. Part of that is not being hostile to users. Users don't want to be spied on and have their data sold, so Valve doesn't do that. People want autonomy over their hardware, so they give them that. It's even in their marketing material for the steam machine. The frame is a computer running arch. If you want to 100% opt out of Steam and wri…

Their business model is cloud rent and lootboxes - I love their approach to service, hardware and Linux but let's not pretend they're noble.

Re: Steam Frame starts at $1059

#582
post #528

Earlier quoted context omitted.

Using it while flying will be complicated by the fact that all airlines have banned the use of power banks. If the onboard USB socket isn't very powerful then you'll only get an hours' use.

Source? Last I checked I'm allowed 100Wh of power bank on a flight. And for flights where that's not enough I'm used to having a (~100W) socket.

100 W sockets? All the flights I've been on that provided power have had a really low current USB A port that can barely keep my phone from discharging when the screen is on.

Re: Steam Frame starts at $1059

#583

Earlier quoted context omitted.

It's still VR. It's still niche. There are still many issues that VR hasn't solved (and may never solve). - You still have to wear a device on your head - You still (can) get motion sickness and/or headaches - There is still not a lot of great content around VR - Many people still prefer the flat screen medium and content The openness/closeness is only one of the many issues this solves, and it doesn't matter when al…

> - There is still not a lot of great content around VR I'm sorry but, will there ever be? I've always been on the fence about VR, it looks great for flying/racing/space games, but there has been a lot of time since it seems to have peaked and the only killer app it has is Alyx which came out 6 years ago

VR might be worth it if there's a modern Descent VR and a modern X-wing vs TIE Fighter VR. Hawken was a fun game and I was looking forward to trying it in VR, but the servers are offline. There's a VR mod for Mechwarrior 5, and mech games do seem to be ripe for the VR picking.

What I would really like to see next, though, isn't so much on the content side. Instead of putting everything in the headset and seeing how light it can get, I really want to see a system on a belt, vest, or backpack involved. The HMD can just have hardware for the display, audio, and head & eye tracking. Put a coiled connector down to my shoulders. Put the compute, storage, and batteries on my torso somehow. That's where most of the weight is, and your core will notice it a lot less than your neck.

Re: Steam Frame starts at $1059

#584

Earlier quoted context omitted.

It's an open Linux box, using standard interfaces. You can use ffmpeg and scp to transcode and transfer, or whatever else you're comfortable with. Even if Arcturus provided an app, most Linux users probably wouldn't use it.

Is that a guess, or do you know for sure? :)

There's an Arcturus interview on YouTube that shows them doing it.

Re: Steam Frame starts at $1059

#585
post #134

Earlier quoted context omitted.

This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer. It comes with a black and white passthrough camera but you can add on a 5K color one. There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

> https://invent.kde.org/plasma/kwin/-/merge_requests/8671 This is Compiz Fusion [1,] 20 years later. [1] https://www.youtube.com/watch?v=kR8x5Wb26ew [2] https://www.youtube.com/watch?v=lawkc3jH3ws

i miss my wobbly windows

Re: Steam Frame starts at $1059

#586

Earlier quoted context omitted.

Australian sticker price includes 10% GST so the correct way to compare is to take the tax free US price, convert that to AUD and add 10%. Applying that process yields $1633 AUD so the sticker price we get is actually better than the US price.

What makes that way more correct than comparing the actual final total someone pays in the US vs what someone pays in AU?

It depends on if you want to answer the question "Is Valve charging us more" or "Are we paying more"

Re: Steam Frame starts at $1059

#587
post #435

Earlier quoted context omitted.

Plus Valve also says they don't sell any data the collect to anyone else. But the idea that games have data collection outside of the platform (e.g., Steam) is surprising to me. Would this be VR games only or a particular type of game, like ones with online multiplayer? I don't own a VR headset and don't really play multiplayer games these days. Of the games I have played (mostly indie), I've come across very few tha…

It's nothing to do with VR in particular. This is the top-10 from https://store.steampowered.com/charts/topselling/US , half of them are collecting data to share (and one to sell) to advertisers. The fact that this is surprising you is kind of the point, Valve's not providing enough transparency or doing enough (any?) policing of this. You won't even find the disclosures in the EULAs, at best they link to a separate…

Thanks for breaking that down. I actually did think on Steam that if there was anything like this Steam would mark it as having a EULA. I don't tend to play games from big companies like that, but the use and sale of your info when you don't even agree to or even know about it is disturbing. All this stuff should be marked up front before you even purchase or interact with the game.

Re: Steam Frame starts at $1059

#588
post #115

Earlier quoted context omitted.

Interesting that Alyx is still listed as "Windows only" even though the reviews say it includes a native Linux port: https://store.steampowered.com/app/546560/HalfLife_Alyx/

For good reason. Last time I checked (this year), Alyx crashes Mesa (i.e. your Vulkan layer) when the player enters an in-game load zone. This happens with native linux and the proton windows version.

So it doesn't work on Steam Machine, and also won't work when streaming from it to Steam Frame :(

I don't have a windows machine for that. A bit disappointing.

Re: Steam Frame starts at $1059

#589
post #588
post #115

Earlier quoted context omitted.

For good reason. Last time I checked (this year), Alyx crashes Mesa (i.e. your Vulkan layer) when the player enters an in-game load zone. This happens with native linux and the proton windows version.

So it doesn't work on Steam Machine, and also won't work when streaming from it to Steam Frame :( I don't have a windows machine for that. A bit disappointing.

Well, I think the issue is in the AMD GPU driver. So, presumably it works on the Frame natively? Surely... Right?

Re: Steam Frame starts at $1059

#590
post #494

This might be a stupid question, but presumably this (and similar devices) won't cater to people without 3D vision?

You mean people blind in one eye? I think it still works, but obviously depth perception will not be there

Not just blind in one eye, people with squints can often only see out of one eye (either, just not both)
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