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Apple terminates Epic Games developer account, calling it a 'threat' to iOS

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Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#571
post #40

The fines Apple is going to collect for intentionally failing to comply with the DMA are going to be of Epic proportions, exceeding any profit they could have gotten by continuing to steal 30% from society. Ready your popcorn buckets for the next few months/years. They will likely be making an example out of Apple - after all Apple and Google are the reason for this legislation to exist in the first place. > In the n…

Sounds like Apple should exit the European market then. No one is forcing them to do business there, and it only accounts for 10% of their revenue.

They should just comply to be honest because it won't actually change things. Barely anyone in the EU is going to use an alternative app store, nor is anyone but a few select hackers going to sideload apps.

Lots of brands of Android phones come shipped with alternative app stores, but those places are wastelands.

The main issue is that you can't develop an iOS binary without an Apple developer account.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#572

Epic perhaps thought Apple might show them grace after the lawsuit in the US. A kind of repeat of the Apple-Samsung litigation where everyone has a "it's just business" attitude and keeps doing business together while simultaneously suing each other. Apple on the other hand has decided they will show them no quarter. I don't think they're being emotional about it. I think it's to show every other developer that they…

I think with Samsung, Apple had little choice. If you need to buy over 200 million high res mobile screens per year you have very few choices. Exact numbers on Samsung’s end aren’t readily available, but semiconductor components are by far their biggest segment and Apple is probably their only significant external customer.

I am absolutely sure Apple would love to cut Samsung off at the knees, but not if they do it to themselves at the same time. Samsung poses a much greater threat to Apple than all the third party app stores that could be dreamed up.

It’s a really interesting mutually assured destruction situation.

Epic and Apple, on the other hand, can both be fine without each other, so I wouldn’t expect them to work through the animosity

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#573
post #504

Earlier quoted context omitted.

I didn't believe you so I looked it up, and this[0] is what I found > AltStore then signs the application with your Apple ID so the app can run. You'll need to trust the developer certificate in your device settings, but when you do, any apps that you install through AltStore will work... for seven days. Apple has put several restrictions in place to make the process as difficult as possible, but the developer manage…

[flagged]

Next tell us that we're all wrong and anybody can write and release an app for iOS because the web

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#574
post #43

Apple should get out of the European market entirely. Their product offering is literally incompatible with the laws that govern EU commerce. There's plenty of money to be made in Asia/Pacific and the Americas. Apple's walled-garden approach is innovative especially on the security and stability fronts and anyone who doesn't like that or wants alternative launchers should jailbreak their ios device or just use Androi…

They should totally allow users to jailbreak/root their device. This is what people were expecting, not Apple-authorized alternative stores.

> If Apple backs down on their vision then they are no longer Apple.

They already did it in China.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#575
post #352

Earlier quoted context omitted.

I think the cracks will start to show the longer big apps don’t come to Vision Pro. Apple has spent the last decade pissing off developers and partners, and just when they need them the most - during the fragile time of getting an entire new platform off the ground - they are doubling down on being assholes. Every single review I’ve seen mentions that Netflix and YouTube aren’t on Vision Pro. One of the biggest appli…

Apple themselves seem to forget that a huge selling point for the iPhone/iPod Touch was video games. Seeing those bright flashy games rendering on such a beautiful screen in the palm of your hand- it blew everything else out of the water. Social media eventually took over as the killer apps, but for a while it was Angry Birds and Fruit Ninja on everyone's phone.

> Social media eventually took over as the killer apps, but for a while it was Angry Birds and Fruit Ninja on everyone's phone.

... not to mention the countless fart sound players, virtual beer glasses and other such low-quality stuff.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#576

Earlier quoted context omitted.

I don’t quite understand why they happily subscribe to this model with Xbox PlayStation and Nintendo, but are adamant about getting their way with Google and Apple.

I don't think they happily subscribe to the console bullshit either - rather, the console vendors are next once Epic is done with Apple.

This.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#577

Earlier quoted context omitted.

Steve hated industry standards. The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash. Every iphone user was reminded daily about how kneecapped it is when they can't pull up the web site for the restaursnt to check hours or call up for a reservation. That kind of life experience was his entire focus and his showpiece product failed utterly at it. And…

> That kind of life experience was his entire focus and his showpiece product failed utterly at it As did every other phone and tablet ecosystem, even the ones that tried to add flash. Turns out it was bloated, slow, insecure and battery hungry - all the reasons he stated!

He was always willing to use any true fact that served his goal.

A rational position is different from a rationalization, even though they both involve making a rational statement along the way.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#578
post #62

Epic perhaps thought Apple might show them grace after the lawsuit in the US. A kind of repeat of the Apple-Samsung litigation where everyone has a "it's just business" attitude and keeps doing business together while simultaneously suing each other. Apple on the other hand has decided they will show them no quarter. I don't think they're being emotional about it. I think it's to show every other developer that they…

Epic doesn't care whether Apple shows "grace", or needs them to, they are going in by force with the backing of the EU legislation. It might just take a year or two longer to get through the courts. They can hold out that long without any problems, preparing their store in the background.

As long as Forkknife continues to print money, they can afford the battle.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#579

Earlier quoted context omitted.

That’s very much a Pyrrhic victory if Eoic doesn’t have access to the US market. The court ruling in the US said that Apple has the right to terminate their account. From the linked article > This judgment stated that “Apple has the contractual right to terminate its DPLA with any or all of Epic Games’ wholly owned subsidiaries, affiliates, and/or other entities under Epic Games’ control at any time and at Apple’s so…

This is about Epic having access to the EU market.

That’s why it’s a Pyrrhic victory. They have access to the EU market which is much less profitable than the US market.

Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS

#580

Earlier quoted context omitted.

Steve hated industry standards. The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash. Every iphone user was reminded daily about how kneecapped it is when they can't pull up the web site for the restaursnt to check hours or call up for a reservation. That kind of life experience was his entire focus and his showpiece product failed utterly at it. And…

Flash WAS crappy - it had so many vulnerabilities (and probably would have run terribly on the early iPhones) Just as importantly, Apple and Steve learned not to rely on someone else’s technology. PowerPC and all that (when Motorola stopped keeping up with Intel and Apple suffered) Look at things through this lens and their behavior over the past decade makes a lot of sense.

> Flash WAS crappy - it had so many vulnerabilities (and probably would have run terribly on the early iPhones)

Flash was the great battery killer. I hated it on laptops. I'd have hated it on phones if it were available. I even hated it on desktops because it made the fans turn up. Sometimes more than a proper 3d native game that used all the hardware you could throw at it.

Of course now we have Javascript and Unity games on the native side so we just changed what screws us up.

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