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Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

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Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#561
post #383

Earlier quoted context omitted.

80% of world's customers are on Android. There are countries with 0% market share for iOS.

This lawsuit is taking place in the United States just like most of my business. It doesn’t matter what’s happening in the rest of the world.

It matters to the judge.

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#562

Earlier quoted context omitted.

Android is better, but far from acceptable. Alternative app stores cannot install and update apps in the background. Without root that is – which Google also fights against.

To be honest, it seems like a really bad idea to give third-party app installers root access to your phone though...

You do it with Epic Game Store or Steam on Windows... why would it be any different here?

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#563

Earlier quoted context omitted.

To be honest, it seems like a really bad idea to give third-party app installers root access to your phone though...

You do it with Epic Game Store or Steam on Windows... why would it be any different here?

As far as I am aware Steam does not need administrator privileges to install third-party games. I am not sure about Epic Game Store.

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#564

Earlier quoted context omitted.

Internet Explorer was already ubiquitous at that point. The iPhone was not ubiquitous when the App Store was released. The iPhone become so widely used because of the popularity of the App Store. The 30% cut was there from the very start, and people were fine with it. It's only now that people are turning around and complaining that a platform that was never open to begin with, is not open enough.

> The iPhone was not ubiquitous when the App Store was released. But it is ubiquitous now. As of last month, the iphone now has 52.4% of the US market. > The 30% cut was there from the very start, and people were fine with it. Anticompetitive behavior become illegal when a company has enough market power. > It's only now that people are turning around and complaining Well yes, that is how anti-competitive laws work.…

Taking a 30% cut from app store sales isn't anti-competitive though. If anything, it allows other platforms to compete on price. Which is exactly what Android does. Developers can't whinge if people still buy iPhones despite the restrictions on what you can and can't do on it.

The Microsoft case is completely different, in that it favored IE over other browsers based on the APIs the software was allowed access to. Apple allows all apps to access the iOS APIs and uses those same APIs to develop its own apps. Taking a 30% cut of software that Apple distributes on your behalf might be steep, but is certainly not anti-competitive. If you think it costs too much, don't pay it! Nobody is forcing you to distribute software for the iPhone. If you're lamenting that people are stupid enough to buy hardware they don't have full control over, then that speaks more of human stupidity and the fact that convenience will always win.

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#565
post #277
post #227

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It is sad they don't have rooted developer phones available. I'd switch platforms in a second if they started allowing me root on my own device.

Root access used to be a concern for me, but it became much less useful when Xposed had to enter the cat-and-mouse game against SafetyNet. And now that unlocked bootloaders can't be hidden from SafetyNet, I don't even bother with root. And because of that I've been considering just switching to the next iPhone and going all in on Apple's ecosystem.

That's true, but it's nice to know it's there so you can have a use for old hardware, or to debug something obscure. More importantly, it's about the type of users it will attract.

Being able to have multiple app stores on android is also pretty good. I have an iPhone for work, and it's fine, but I don't know how people live with one. Everything wants to have ads or wants me to pay for it.

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#566

Earlier quoted context omitted.

You do it with Epic Game Store or Steam on Windows... why would it be any different here?

As far as I am aware Steam does not need administrator privileges to install third-party games. I am not sure about Epic Game Store.

Shouldn’t that be possible on Android too then?

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#567
post #418

Earlier quoted context omitted.

As someone that works at an Unreal Engine shop, you have absolutely no idea what you're talking about.

OK, but please don't post a personal attack with zero information. Instead, post information with zero personal attack. Then the rest of can learn something. The problem with berating someone for being ignorant—even if they are ignorant—is that it poisons the commons. (Edit: besides, of course, it not being nice.) https://news.ycombinator.com/newsguidelines.html

Apologies. The injunction ended up passing such that the tooling was not in fact revoked by Apple.

Epic relies heavily on deploying Fortnite in order to test the Unreal Engine at scale. Fortnite itself is, in some sense, the test bed from which many improvements and fixes are carried back to the mainline engine. Any studio or publisher relying on the Unreal Engine to deploy to iOS or MacOS would be more or less immediately effected, especially given the volatility of Apple's APIs.

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#568

Earlier quoted context omitted.

As someone that works at an Unreal Engine shop, you have absolutely no idea what you're talking about.

Can you explain? How was your shop targeted directly by Apple?

Sure. It's honestly not even a stretch. Any studio that depends on UE4 to deploy to Apple hardware would have been affected if the injunction did not go through. If Epic doesn't have access to tools for UE4 or even just Fortnite (which is used to test UE4 in the wild), that means we have to spin up an internal team dedicated to the maintenance of iOS/MacOS features. People underestimate just how vast the surface area is for a game engine interoperating with the platform, and all features currently in progress would need to be manually ported/tested (file i/o, rendering, audio, networking, changes to the store API, notifications, etc). It's monumental and for many studios, not something anyone budgeted for.

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#569
post #555

Earlier quoted context omitted.

You may see this as a solution, however this (non-)solution creates larger problems by itself as i have repeatedly mentioned in these comments.

I'm not convinced the problems are larger (or, at least, not that they're larger for most people; some people are seriously inconvenience by Apple's policies. I once hit a hard roadblock trying to develop something for the iPhone and had to switch to Android exclusive development; so it goes). And I think having different organizations exploring different tradeoffs in this space is a valuable thing. There are platfor…

I'm not sure what sort of tradeoff is there to explore: there aren't any real (not perceived, like prefering Apple's control that you do not really lose since you can have the option - even by default - stick with Apple, i mean actually real) positives for anyone involved outside of Apple. But the negatives is currently for the users not being in control over the devices they bought (i really cannot fathom how people are fine with that, every response i've read here really sounds like Stockholm syndrome) and in the future having a precedent for other companies to follow - thus affecting not only the people who use Apple now, but also people of the future (also many people taking a "let's see first the bad stuff happening and then we might judge and take some actions" is a problem by itself - by the time this is commonplace it will be way too late to take any real action).

And besides, what different organizations exploring what different tradeoffs? Right now the only practical options are Apple and Android, there aren't really that many options as to have a healthy environment and Google isn't immune to making decisions that can have an overall negative impact to the control that people have over the stuff they buy (see their Stadia console as an example and how it completely and absolutely removes any notion of control from people buying games - not even consoles, let alone PCs, feature such loss of control).

Re: Apple ordered to not block Epic’s Unreal Engine, Fortnite to stay off App Store

#570
post #527

Earlier quoted context omitted.

Yeah, the cut is basically irrelevant. It's the power Apple/Google holds that's a problem.

No, it's highly relevant. Consider Spotify vs Apple music. If Spotify has to charge X + 30% to subscriber's on iPhone in order to make X then they absolutely can't compete on price if Apple simply charges X.

You're just making things up. Apple has explicit exceptions for multi platform subscriptions. The only condition they require is that developers should not cripple the iOS app by removing the ability to create an account from within the app (which means your app essentially has to offer in app purchases as a valid way of obtaining a subscription).

If users want they can create an account on Mac (or even on iOS Safari) and set up a subscription with lower fees outside the app and then use it inside the app.

People can easily use the Netflix accounts they created on their Mac on iOS with no extra charge.

What's not allowed is making an iOS app where you are shown a login screen but no way of creating an account from within inside the app, which forces you to use a separate platform to create the account. The idea is that an iPhone or iPad should be a standalone device and not require the help of another platform or device to do basic things like create an account.

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