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Apple Disabling 'Sign in with Apple' for Epic Games on September 11

macrumors.com

551–560 of 638 posts

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#551

Alright, so Apple are forcing all developers to add Sign-in with Apple (if they have other third-party login services), privacy benefits aside. But if you Apple decide that they don't like you anymore, they'll not only cut you off the App Store, they'll also bury all (or a subset of) your users. Apple is starting to act more and more like a bully. [1] https://developer.apple.com/app-store/review/guidelines/#sig...

It also shows that Apple really don't care about their customers and would rather stick it to Epic than continue to support the people who choose to use their login system. If Apple wanted to show some goodwill towards the end users who were caught up in this mess they'd continue to allow them to log in or provide a migration path. I wonder if this will be used against Apple in the future since it's clearly hurting p…

> If Apple wanted to show some goodwill towards the end users who were caught up in this mess they'd continue to allow them to log in or provide a migration path.

From the original article: Customers will be able to "update to a standard email address and password" and, even after the deadline to do that, "those who did not transition from Sign in with Apple may be able to contact Epic Games to have their accounts recovered manually."

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#552

Earlier quoted context omitted.

> Truth is Xbox does have independent developer programs and you can sideload games. Truth is, iOS has the same. You have been able to sideload apps on iOS, without paying for a developer account, for years.

I wouldn't count `you need to connect to the mac and install the apps every 7 days unless you have a development program that cost $100 a year` as `You have been able to sideload apps on iOS`. It need to at least be persistent or it didn't count.

> you need to connect to the mac and install the apps every 7 days

Except you don’t! I really recommend looking at AltStore before judging the convenience based on how things were years ago when you last had the whim to look.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#553
post #477

Earlier quoted context omitted.

"Does every developer out there think 30% commission on paid apps is tyranny?" Combined with the ambiguity, lack of choice, threats to business - absolutely yes, iOS is basically universally reviled by developers. Nobody on this planet accepts that the 30% is necessary for anything ergo, it's a massive chunk out of profits. Most companies are not hugely profitable. In many cases, Apple is making considerable more pro…

Not to mention you require an apple machine to compile code for IOS (or rent a service that will compile it for you) - Also you need to PAY for a developer ID. Their business model is munted. All because people are sheep. They advertised to moronic uni students who like shiny things, Their parents wanted to seem hip so they got on board. I mean hell, you cant even use a cable they don't own.

Uau, paying for tools what a crime.

I almost forgotten that here people want to get paid without paying for their own tools.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#554

Earlier quoted context omitted.

If they won't be able to support iOS, they can just launch their own "store" for Android. Similar to Amazon's. Though I'm half surprised Steam hasn't done this. I do question the justification of the 30% cut they all seem to take.

Another "store" is fine. But another device is a very doubtful prospect. From what I see, the resilience of the PC through the years only shows that people want less consoles, not more.

Yet most studios rather target consoles, because of the consistent hardware.

As for PC resilience, there are hardly any desktops left at most consumer stores, just tablets, 2-1 laptop hybrids and laptops that are either Windows or Mac, both of which are a hit-and-miss for anything else other that the OS version that the vendor shipped with the laptop.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#555
post #178
post #163

Earlier quoted context omitted.

The judge ruled there is no irreparable harm because it's trivial for Epic themselves to repair the harm at any time that they themselves caused.

*because it was trivial for Epic to return the situation to the status quo. The court was very much not making statements about harm in general (that's just not what happens at this phase of litigation). Apple is moving the situation farther from the status quo... which strikes me as a very bad legal strategy when the ruling for them was based on the idea that maintaining the status quo did not cause irreparable harm…

Considering that the court didn't find harm in banning Epic developer account, I don't see why the court would find harm in banning sign-in with Apple for Epic.

It's very similar, seems like a reasonable next move. We can agree that there is a risk of being found retaliatory and it might not be the greatest strategic move as found in court 5 years later, but the risk is worthwhile.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#556

This is something many people feared might happen, and now, it's become a reality: Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone. Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect. And the EU w…

> Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

I feel like this was posted to serve the narrative Epic is trying to dispense. I’m on the other side of the fence and I was an Epic fan until they started to pull this crap.

So a couple of things here, if you violate a contract with a company what do you expect the outcome to be? They knew exactly what they were doing, implemented a payment system and got the boot. If they didn’t want to get the boot they could’ve just not.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#557

Earlier quoted context omitted.

> to USB and WiFi brought to the mainstream Not sure what you mean here. USB was used everywhere and around the time iPhone launched, microusb was used by a large portion of new phones. Apple is pretty much the only actively USB-avoiding company left. They still use a proprietary connection for their devices. They certainly sped up the wifi on mobile trend, but I would argue with bringing it to the mainstream.

It was meant as a separate statement to the iPod/iPhone one, separate innovations that (I would argue) Apple majorly popularized or brought to the mainstream. The iMac G3 and PowerBook/iBook G3 brought USB and WiFi (Airport) to the masses, respectively. The iMac G3 famously came with FireWire and USB as it's only peripheral connections, while the iBook was the first consumer laptop period that included WiFi standard,…

iBook included wifi, but they killed pcmcia more than provided wifi itself. Everyone who needed networking had a pcmcia card then, whether ethernet or wifi. (Or both) So I'd give them half a point for the first wifi in practice.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#558

Earlier quoted context omitted.

Consoles that have had easy access to that have historically not done well.

doesn't the xbox have a way to sideload apps?

It allows to sideload UWP apps, however that just basically means you are running WinRT in a lightweight version of Windows on XBox hypervisor.

This is not how XBox games developed with XDK are actually developed and they can see all the hardware, instead of being into a UWP sandbox.

It is more to cater to indie devs as means to get something into the XBox similar to XNA used to allow, it is not meant for proper XBox games as such.

Also it hasn't been updated for a while.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#559

Earlier quoted context omitted.

The flaw in your comment is: "just in case Apple want to kick us out" If you simply decide to break the terms of your contract with them, yes, they will kick you out. But this is not 'in case Apple wants'. It's because the developer wants to break contract.

Tell that to the author of HN reader app, which was twice rejected for not applying censorship inside his app [0] [0] https://news.ycombinator.com/item?id=24410652

That example is pure bullshit.

Apple and Google have banned applications about COVID since the world was littered with apps and scams trying profit from the COVID pandemic.

The author is making a news app that's promoting COVID articles and content, so it got instant banned on sight. That's super clear cut and straightforward even though he doesn't like that.

You really shouldn't call that censorship. You're making a disservice to countries who experience real censorship, where people risk their life for saying innocent things.

Re: Apple Disabling 'Sign in with Apple' for Epic Games on September 11

#560
post #320

Earlier quoted context omitted.

> Microsoft and Playstation also allow for cross-platform play Sony explicitly didn't allow for cross-play until 2 years ago [ https://kotaku.com/sony-is-finally-allowing-cross-play-on-th... ], even though it was technically possible before then [ https://www.engadget.com/2017-06-24-rocket-league-cross-netw... ]. In fact, the only reason Sony opened up to cross-play is due to pressure to stay competitive with rival p…

> On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone? Would you be willing to agree that the relative importance of a smartphone in 2020 is far greater than the relative importance of a video game console in virtually everyone’s lives?

Any kind of smartphone, yes, the iPhone in particular, definitely not.

Nor does Fortnite.

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