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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#531
post #529

Earlier quoted context omitted.

I’ve said this before, but Nintendo is a hardware company that does software. Like Apple. They make awesome games solely to sell systems.

I'm not sure if that's correct. While Nintendo does make some profit selling the Switch console, it's not much, and they make most of their money by selling their own games and charging fees to third-party developers. But I don't know the exact amounts, so this may be wrong.

I include the 3rd party fees as part of the hardware platform.

I could be wrong too, but I don’t think most of their money comes from their own games.

Actually, thinking about their other franchises like Pokémon, Animal Crossing, Smash, etc. you’re probably right, but I still fell like the way they act/view themselves is in-line with my comment.

Re: Legend of Zelda game sells 10M copies in three days

#532
post #51

Earlier quoted context omitted.

It’s capped at 30 and regularly drops to 20. Terrible indeed.

It doesn’t affect me gameplay wise, the game is pretty good.

Honestly, it's made me question my hardline 60fps stance.

Re: Legend of Zelda game sells 10M copies in three days

#533

Earlier quoted context omitted.

>TOTK originated as a DLC for BOTW Do you have a source? I don't remember any official word saying this

Yes, it came from an interview Kotaku did with Aonuma: https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-be...

Thanks, that was an interesting read.

I love Link's Awakening (it was my very first Zelda, and the remake is just lovely).

Re: Legend of Zelda game sells 10M copies in three days

#534

Earlier quoted context omitted.

Yeah, I was surprised at the direction they took with this. Adventure + crafting is... Well, it's Minecraft's killer recipe, but those two modes of gameplay are different pacings. I think it was risky to assume Zelda fans would enjoy hitting the relative brick wall of strategic structural building.

I don’t know if you’ve discovered this, but you eventually get plans for your constructions. So you don’t have to constantly build stuff. You just need to build one very good car once.

Now that I've hit that part: yes yes yes they cracked the nut. :)

The addition of that game mechanic creates for the player a new type of puzzle in addition to the raw crafting puzzles: pattern recognition. Coming up on a jumble of nonsense, mentally parsing it out, and recognizing you have a template that can be applied to it is actually really fun (and even more exciting when you're doing it in realtime because some monster is bearing down on you).

Re: Legend of Zelda game sells 10M copies in three days

#535
post #461

Earlier quoted context omitted.

No true gamer fallacy

Hmm maybe it's a bad term. I was trying to convey the fact that gamers that enjoy something like fallout or Diablo or Mass effect or RDR2, those types of gamers lose out when they lock themselves onto nintendo. I for one like every genre but I find it unfortunate nintendo has a wierd focus on casual age friendly games.

The Wii is the 8th best selling console of all time (if you count the Game Boy, Switch, and DS as consoles) and the 4th if you don't.

Almost any gamer who has played a fallout, diablo, mass effect or RD game also owned a wii.

Re: Legend of Zelda game sells 10M copies in three days

#536

Earlier quoted context omitted.

I don’t know if you’ve discovered this, but you eventually get plans for your constructions. So you don’t have to constantly build stuff. You just need to build one very good car once.

Now that I've hit that part: yes yes yes they cracked the nut. :) The addition of that game mechanic creates for the player a new type of puzzle in addition to the raw crafting puzzles: pattern recognition. Coming up on a jumble of nonsense, mentally parsing it out, and recognizing you have a template that can be applied to it is actually really fun (and even more exciting when you're doing it in realtime because som…

I'm happy you like it. I felt the same when I started using blueprints in Factorio as I did when I unlocked blueprints in Zelda: profound elation.

Re: Legend of Zelda game sells 10M copies in three days

#537
post #474

Earlier quoted context omitted.

I bet you didn't like elden ring or any of the dark souls games either. In general the clunky controls are a style of game and promotes a certain type of game play. It turns off people who want instantaneous responsiveness, but there's another style of action game genre your missing out on if you don't develop the patience to master those controls.

I played Demon Souls and Dark Souls and Elden Ring. The controls of RDR2 are like the opposite of those games, clunky and imprecise and full of unneeded animation. Souls has very tight mechanics in comparison

Not really.

Aiming and shooting is far more precise in red dead. Combat controls are instantaneous. You fire your gun, the bullet comes out and goes in a straight line towards an enemy on every click. You can headshot an entire gang of people no issue in red dead if you used PC controls.

Dark souls has delay. Not precision at all. Every movement is unresponsive and the point of those games is to get used to the delays and imprecision. You rapidly press hit 3 times in dark souls your character hits maybe once. In red dead that's 3 shots with the pistol.

Rdr2 movement outside of combat is built for immersion. As in the delays are variable based realistically off the environment. The combat however is by far significantly more precise then any dark souls game and as a result is actually the easier game.

Re: Legend of Zelda game sells 10M copies in three days

#538
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

Sure graphics gives diminishing returns, but I've played ToTK @ 60fps on an emulator. It's significantly better than a Switch @ 30fps, and personally I think the Switch's hardware is ToTK's biggest flaw

Re: Legend of Zelda game sells 10M copies in three days

#539

Earlier quoted context omitted.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

Graphics don't impact gameplay, but this game really does look flat-out bad on a full-sized TV or monitor. Using FSR1 upscaling the realtime shadows (required for dynamic time of day) all "crawl", like a constant flicker in any motion, and it's really distracting. Level of detail "clicks" in when you're 20 feet away from objects, also extremely noticeable. And beyond the visual issues, it also suffers from a poor fra…

I play ToTK on an emulator at 60fps ultrawide, and the experience is night and day vs the Switch. Definitely an incredible game but I think the Switch is its biggest flaw
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