Earlier quoted context omitted.
Does it? I've been playing quite a bit and the framerate feels steady and I also have not been bothered by the fps even when the game is in fast motion. And I'm a longtime Melee player so I have eyes used to 60fps and am usually bothered by poor framerate in games.
It’s capped at 30 and regularly drops to 20. Terrible indeed.
Legend of Zelda game sells 10M copies in three days
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Re: Legend of Zelda game sells 10M copies in three days
#52I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…
Re: Legend of Zelda game sells 10M copies in three days
#53Earlier quoted context omitted.
Minecraft's formula of poor graphics + open-ended gameplay wins again.
Is "poor" the right description for the graphics? Like I get that they aren't anywhere close to as detailed or sophisticated as the graphics available in other games, but they appear to facilitate gameplay quite well. Like "poor" has a connotation of "bad", where in this game they just weren't a focus and clearly are good enough to not be distracting, at least in the videos I've seen.
Re: Legend of Zelda game sells 10M copies in three days
#54It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
Minecraft's formula of poor graphics + open-ended gameplay wins again.
Re: Legend of Zelda game sells 10M copies in three days
#55It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
Re: Legend of Zelda game sells 10M copies in three days
#56It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
+ optimization It looks fantastic for the compute budget
Single digit fps at times when using ultrahand.
Re: Legend of Zelda game sells 10M copies in three days
#57...and it's actually very good.
Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.
Re: Legend of Zelda game sells 10M copies in three days
#58The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…
Re: Legend of Zelda game sells 10M copies in three days
#59It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
I think it proves that nostalgia and brands matter more than anything. I find it very hard to find much novelty in the art direction, the world seems empty, not unrelated to the technical limitations, and the gameplay seems just okay. Just like the Mario movie I think it's less of an artistic feat and just shows the sheer power of Nintendo's franchises and very, very, enthusiastic fandom.
Nintendo know what HBO does too, which is how to make exceptional content. That override absolutely every other value.
(I also suspect that part of the success is the mythical aspects of the Zelda games, and the reaching into the historical and religious past and traditions. Western companies seem to actively want to avoid this, but it’s extremely good for building content. Archetypes are archetypes for a reason, it’s evolutionary)
Re: Legend of Zelda game sells 10M copies in three days
#60It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.