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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#41

[flagged]

This is not my experience at all. I have noticed some FPS drops when using the 'ultrahand' to move many objects around, but other than that I've been pretty impressed with the performance.

It still blows my mind that I can walk for what seems like hours from one end of the map to the other while the weather and environment changes drastically and not experience any loading screens.

Re: Legend of Zelda game sells 10M copies in three days

#42
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

I think it proves that nostalgia and brands matter more than anything. I find it very hard to find much novelty in the art direction, the world seems empty, not unrelated to the technical limitations, and the gameplay seems just okay.

Just like the Mario movie I think it's less of an artistic feat and just shows the sheer power of Nintendo's franchises and very, very, enthusiastic fandom.

Re: Legend of Zelda game sells 10M copies in three days

#43
post #7

Earlier quoted context omitted.

Note this strategy is mainly only being executed by Nintendo, who insists on selling their hardware at a profit. I still suspect they are making more money on their software though. I believe Microsoft And Sony lose money per console sold

I thought they only lost money per console early in the builds, but as the production ramps up efficiencies are realized and the consoles themselves become profitable. Are they really sold at a loss throughout the product lifecycle?

I think MS might have been losing money throughout the lifecycle of the device. I'm pretty sure that was true for at least one of their console generations.

Sony has always made money on a per console basis after the first year or years. The PS3, I believe, was exceptional in how long it took Sony to start making money off the device, which might have been largely due to the high cost of including the Blu Ray player.

Re: Legend of Zelda game sells 10M copies in three days

#44
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Minecraft's formula of poor graphics + open-ended gameplay wins again.

Is "poor" the right description for the graphics?

Like I get that they aren't anywhere close to as detailed or sophisticated as the graphics available in other games, but they appear to facilitate gameplay quite well.

Like "poor" has a connotation of "bad", where in this game they just weren't a focus and clearly are good enough to not be distracting, at least in the videos I've seen.

Re: Legend of Zelda game sells 10M copies in three days

#46
post #22

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Eh, Stanley Kubrick and Martin Scorsese constantly shipped 24fps and people were still very happy with their work. FPS does not good entertainment make.

Yeah, Picasso also often shipped 0fps and people didn't complain.

Re: Legend of Zelda game sells 10M copies in three days

#47

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

It's not about the Frames Per Second, it's about the Fun Per Second.

Re: Legend of Zelda game sells 10M copies in three days

#48

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

I’m liking this one more than BOTW.

Re: Legend of Zelda game sells 10M copies in three days

#50

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

Strange, I personally find it very enjoyable on the switch.

Could be better obviously but I really like the art style and the gameplay is way more fluid than almost any other AAA games running at 60FPS on my PC.

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