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The Legend of Zelda: Tears of the Kingdom Release

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531–540 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#531

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

> I'm also not a huge fan of open world games in general and to this date In theory they sound great. In reality it seems to work against every open-world game I've played. Elden Ring is almost an exception, but the side quests are completely broken in this format without following a guide. I hated the Witcher 3. Much like RDR 2 it has great presentation, writing and VA - and everything else suffers. But it seems the…

Based on some of my recent YT watching:

Open world games need the open world to work with how players explore and interact. Interesting sites should be visually distinct from each other and the environment, and frequent. They should not all be visible at once, to avoid players being overwhelmed with unclear choices. They should all be rewarding so players are confident they aren’t wasting their time visiting. There shouldn’t be important content hidden from visibility because then the game is teaching the player that looking at the world is futile. And the world should be navigable without the UI, i.e. the players are focused on the world and not the UI.

Re: The Legend of Zelda: Tears of the Kingdom Release

#532

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I had a very similar experience to you. The only parts of BotW that came close to the "feel" of OoT were the Divine Beasts, but they were such a small part of the game.

My biggest criticism was how much like it felt like you were canonically in a game. Link with his iPad complete with selfie camera, and the clearly computer-generated matrix-y shrines, and if you went too far towards the mountains a "You can't go further that way" message, the strongest feeling I got playing that game is that in truth Link is being observed in a simulated fishbowl environment. A cool idea for a game to lean into, maybe, but not in this case.

Re: The Legend of Zelda: Tears of the Kingdom Release

#533

Earlier quoted context omitted.

I've heard the Steam Deck emulates Switch games like Zelda BOTW much better than the Switch. And it's not much more expensive either.

I own a Switch, but I'm still debating whether I play BoTW on Deck or Switch. Either way I'll probably buy it on Switch because developers should be rewarded for making good games, but it's handy for me to have all of my games in one place. Plus the Deck is a much more comfortable for me to hold - more ergonomic, better fit for larger hands.

It's a no-brainer for me. The headache of setting up emulation of consoles more modern than about N64 era makes it way less appealing right from the start, plus the Switch is way lighter, and all the native hardware features just work better when you aren't going through a few levels of translation (Steam's controller mapping is great, but gyro working seamlessly is hard to beat, and amiibo support is a hassle to replicate). The Switch is a bit less comfortable to hold on its own, but there are lots of grips that fix that problem (I'm a fan of the Skull & Co one).

Re: The Legend of Zelda: Tears of the Kingdom Release

#534

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

Like Apple, Nintendo is a hardware company that makes software, not a software company.

They’d never do this in a million years.

Re: The Legend of Zelda: Tears of the Kingdom Release

#535
post #141

I haven't found any info on how it runs on the 1st gen Switch. All of the reviews, including the Digital Foundry one were playing it on the OLED model, which - including the 2nd gen one, have higher clock rates and improved many FPS dips in BOTW.

The 2019 Switch has better battery life. The OLED model has the OLED screen, more internal storage, Ethernet port in the dock, and a better kickstand. That's it — they are all equally powerful.

That's not the case, although it's not the clock rates but memory bandwidth.

https://www.eurogamer.net/digitalfoundry-2019-new-nintendo-s...

Re: The Legend of Zelda: Tears of the Kingdom Release

#536
post #247
post #141

I haven't found any info on how it runs on the 1st gen Switch. All of the reviews, including the Digital Foundry one were playing it on the OLED model, which - including the 2nd gen one, have higher clock rates and improved many FPS dips in BOTW.

Where can i find more information about this? I thought the CPU clock was 1.02Ghz and the GPU clock was 307.2-768 MHz for all models.

I messed up, it's not the clock rates but memory bandwidth, which leads up to 10fps more in Kakariko and Korok forest.

https://www.eurogamer.net/digitalfoundry-2019-new-nintendo-s...

Re: The Legend of Zelda: Tears of the Kingdom Release

#537
post #449

Earlier quoted context omitted.

> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…

> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.

Laws don’t determine rights. You’re infringing on copyright, not stealing something. And we all know IP laws are horrendously broken. And I’d argue that your rights from an ethical perspective are extremely broad and you can basically do whatever you want with intellectual property as long as you’re not harming the actual creators (not owners).

Re: The Legend of Zelda: Tears of the Kingdom Release

#538
post #511

Earlier quoted context omitted.

There is a big problem with any switch upgrade plan: Current GPU architectures are too different to the original Maxwell GPU arch, so it is impossible for Nintendo to make a better console that is hardware compatible to the switch. The games themselves include low level GPU driver stuff, so they won't run in any other GPU architecture without an emulation layer. In the past, Nintendo either forgone backwards compatib…

If you crawl back up to the top level of this thread, it's someone pointing out that emulating it on PC is a lot nicer. Nintendo only needs enough emulation to match the Switch 1's performance on their new hardware; anything they get over its original performance is gravy. Plus they have the option of zipping into the games they really care about and putting in special cases for the most performance-intensive stuff.…

Emulation is a lot nicer when it works, but it doesn't most of the time (most games have glitches, and a significant number don't work at all). It is OK for a third party emulator to not offer a perfect experience, not OK for Nintendo itself. It is impossible (not-viable) for Nintendo to create a perfect Switch emulator that works for all titles, that you can just plug a Switch cartridge on the new console and it will guarantee it will work without glitches, there is just too many corner cases.

To sum up, it is impossible for them to make a hardware compatible console, impossible to make a 100% compatible emulator, so the only option is to market it as a completely new console (not backwards compatible by default), then have a small curated list of backwards compatible titles (either thru their "virtual console", or something like Microsoft did going from the original XBox to the 360, where you could put the original game and it would download a patch for the new console, only compatible with a limited list of games). But this limited backwards-compatibility options would create a big break in the Switch lifetime, so not something to be undertaken while the console is still going strong.

Re: The Legend of Zelda: Tears of the Kingdom Release

#539
post #502

Earlier quoted context omitted.

Would it be possible to just put an entire Switch in the Switch 2? (see: PS3)

Is that how the wii u ran wii games? The 3ds also showed the old ds interface to configure ds games. I’m not sure if either one actually just dropped a second soc in there though

> Is that how the wii u ran wii games?

More or less. The Wii U is architecturally very similar to the Wii, just with a higher clockspeed, a couple of extra cores, more RAM and a better GPU; the Wii in turn is just an overclocked overspecced GameCube. It's possible, through a homebrew application, to load and run GameCube games directly on the WiiU.

If you're interested in this kind of thing, I'd highly recommend the architecture of consoles series of blog posts[1][2].

[1]: https://www.copetti.org/writings/consoles [2]: https://www.copetti.org/writings/consoles/wiiu/

Re: The Legend of Zelda: Tears of the Kingdom Release

#540
post #156

Earlier quoted context omitted.

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

I liked playing their AAA ports like the witcher 3 on the go. A more powerfull console would make such ports easier, so I would hope to see more of them.

It rather have a switch than can play nintendo games plus some AAA games, than a steamdeck or something like it.

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