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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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531–540 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#531

Earlier quoted context omitted.

Took me a while to figure out the overheat thing. There's a character skill that highlights who's hacking you, which you should get. Then once you know who's hacking you, you either need to shoot them, or disable the camera (by hacking or shoot) they're using to hack you with (they can use cameras to scan, just like you can).

I have that skill and have yet to see it highlight anyone. I have a feeling its just another bug where the ai can see you through walls.

That’s because the AI are quite effectively using cameras to get at you before you even see them.

The skill gives you a yellow damage indicator and highlights the hacker in yellow outline.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#532

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

It's because of Christmas, that's pretty much the whole reasoning for why they released when they did.

Well, yes and no.

The more you delay, the more it costs and you have to restart the marketing machine to drum up the hype.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#533
post #67

Earlier quoted context omitted.

I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious

I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling o…

Out of curiosity, how far into the game are you?

Combat and hacking definitely felt noodley and weak at first, but after a few levels, some slightly better weapons (3 hours in?) and a new OS implant combat is much improved.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#534

Earlier quoted context omitted.

Playing on a RTX 2070, I have to decide between having a very low framerate, a blurry picture, but good graphics thanks to raytracing, or low framerate and very normal but disapointing graphics.

It seems the blurriness can be removed by disabling film grain and another setting, also framerate improves drastically if you reduce "cascading shadows." I'm curious if you've done that or if you haven't and it improves things. I haven't bought the game yet, expecting bugs.

I tried the various recommended settings and editing of text CSV files. I'm considering sacrificing a virgin goat or waiting 5 years before playing the game again. I will try disabling the grain filter.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#535

As someone who works as a leader of a tech team building a financial engine, from my personal experience. When teams are doing overtime it means some bad management happened somewhere. Either someone under-estimated the scope and was never adjusted / communicated, or someone couldn't keep promise of not changing things as a result the developers and final product suffer. Software projects are very difficult to estima…

Let's not forget that games are actually just way more than software products. Sure, you need to write a lot of software, but you also need to figure out good gameplay, setting, mood of the game, design levels, create a shitton of art, have actors act in mocap etc. etc.

Games are most likely biggest and most complex "artistic" projects on earth (certainly they dwarf movie production). And doing artistic things is harder than typical software development for e.g. banks, where you have clearly stated requirements, whereas in games the requirement don't go beyond "it has to be cool and play great". Both of these can often only be verified in advanced stages of development, which leads to big delays where company heads realize that the game they've been developing for the past 4 years is indeed sucky and needs a huge revamp...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#536
post #496
post #464

Earlier quoted context omitted.

I mean I'm pretty sure the cop spawning itself is a placeholder mechanism they just never got around to. If you think about, the crime-notification probably calls a "spawn law enforcement" handler which basically just runs the spawn economy and drops them in, with a comment along the lines of "TODO: waiting on NPC driving mechanics" (which are also missing).

The whole game is a placeholder. What did they even do in all those years? By now you'd think that in a _released_ game that people paid $60 for, they would have "gotten around" to replacing those placeholders. If I buy a dish washer I expect it to wash dishes and not just that squirt them with a water gun because "washing is a placeholder that they never got around to implementing".

I did some volunteering on an open source game.

Game goes through various phases of:

    A) This system is suboptimal but works
    B) Let's rewrite suboptimal system
    C) Oh god, we forgot our rewrite to propagate, so it's combination of A and B
    D) This system doesn't do anything let's delete it
And this is a very unexciting game. I.e. it uses 2D for everything. Imagine for a moment you now to deal with:

    E) nVidia and rayTracing
    F) unreleased consoles
    G) consoles that are old enough to write
    H) OpenGL, DirectX, Vulkan, Mantle, etc.
    I) Marketing trying to hype gamers by promising Pie in the Sky
    J) Multiple platforms

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#537
post #388

Earlier quoted context omitted.

> under labour law you take home €5.7k per month - running a company you take home €7k per month I dunno about Poland, but where I live this type of employment has some caveats: - You need save for your time off (holidays) yourself. - You save on social security taxes, but it means your salary is not compensated by it when you are ill (or your kids are ill and you need to take care of them), thus you need to save for…

> Also it may be illegal, i.e. if you are employed like a full time employee - you cannot work as an independent consultant/contractor. Though AFAIK this definition of "like a full time employee" is not very strict. Polish here. It is like you described but a) not many people know about this (sometimes I surprise some guys telling them their employment form - independent contractor for one company where you are actua…

No, it is not illegal - I've been practicing this for the last 10 years, never had any trouble with tax office.

It all depends on how your contract is written - if you have clauses that put some of the business risk on you (e.g. you give 3 month warranty on the code you write, or have some bogus penalties for contract breach, or other things, which I've never seen enforced) then it cannot be treated as full time employment, even if you have just one client for which you issue invoices.

The only thing that is an actual red flag for tax office is when you start as a full time employee, and then switch to running sole proprietorship and your previous employer remains your only client - then it is too obvious that this is just employment in disguise.

EDIT: Also, those "independent contractor" contracts come in different shapes. I, for example have just an hourly rate set, and then I get paid for the hours worked. Some people prefer to have flat monthly rate, and even some paid vacations included in their "B2B contracts", which makes it more suspicious.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#538
post #67

Earlier quoted context omitted.

I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious

Not wrong about the bugs and crashes, I've been experiencing a lot of them on my Xbox. But despite that, the storytelling and game play is so compelling that I'm just ignoring the crash every 1.5 hours etc I think that huge testament to quality of the story and game in general. Even if it's sorely missing a decent final polish, I'll be excited to play it second time in 6 months time once all the patches are out.

The patches they’ve released so far have already started to make a difference. On a base PS4, the game at version 1.0.4 is already much improved.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#539

Earlier quoted context omitted.

I'm playing on a Ryzen 3800x, a GTX 2060 Super with 32GB of 3600 MHz Ram. I think the game looks bad (with playable settings) and hasn't been compelling enough for me to sink that much time into it, while the missions are pretty grindy. I'd say play GTA V and the Witcher 3 for a comparison in immersive open world story telling and high caliber graphics. I haven't played Spiderman (2018, 2020) but in gameplay footage…

Playing on a RTX 2070, I have to decide between having a very low framerate, a blurry picture, but good graphics thanks to raytracing, or low framerate and very normal but disapointing graphics.

Have you got DLSS enabled, my friend has the same card and is getting 65+ FPS on reasonably high settings at 1440p

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#540
post #394

Earlier quoted context omitted.

I heard an interesting take: that CDPR knew that this would happen, but had to choose between "missing the holidays" and "launching even though it's broken" and decided the latter was just less of a problem.

Maybe. It's also quite possible that they felt so much pressure that they believed what they needed to believe rather than the reality. IMO they should have just delayed the last-gen consoles. Would have sucked, but that would have avoided most of the backlash for another delay as well as that for the buggy console release.

They announced the game in a Microsoft E3 presentation and were supposed to be a launch title on the new consoles. That probably comes with contractual obligations, like the requirement to release on PS, XBox and PC at the same time, with materially the same game (plus/minus graphics).
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