Live data from Hacker News

Apple introduces a universal design across platforms

apple.com

501–510 of 1001 posts

Re: Apple introduces a universal design across platforms

#501

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

> trying to process all that visual mess daily.

That's exactly the thing, that's what I don't get. Apple's brand is all about simplicity and visual clarity.

This is a visual mess. We've gone from clean delineated color areas to... slop?

I really expected them to use subtle glass and shadow effects, but with minimal translucency. Heck, a lot of this is barely even translucency, more like transparency.

I'm really surprised, because I didn't expect Apple to produce a design language that so easily turns into seemingly visual chaos.

Re: Apple introduces a universal design across platforms

#502
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

So change the background to solid color then.

I used to like solid background, but lately screens got so good that it makes sense to put something up.

Re: Apple introduces a universal design across platforms

#503

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

I think it's time for me to look back at Linux. (*Looks at Gnome.*) Hm, they're getting worse faster than Apple does. Never mind.

I use Niri, but I like Gnome. How are they getting worse?

Re: Apple introduces a universal design across platforms

#504

Earlier quoted context omitted.

macOS (I'm still on Sonoma tho): System Settings -> Accessibility -> Display -> Reduce Transparency. (I also recommend Reduce Motion, but YMMV - some animations are really helpful.) iOS: Settings -> Accessibility -> Display & Text Size -> Reduce Transparency. You're welcome.

You can also disable animations on iOS. When switching between screens, there’s just a long pause instead of the animation. These pauses drive me crazy, it’s simply not possible to configure the device to be responsive.

I'm just as annoyed by this, but from what I understand, the animations are used to hide loading times, so the delay is not optional.

Re: Apple introduces a universal design across platforms

#505

Earlier quoted context omitted.

> Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. Either concerning or reassuring depending on your perspective. I for one will be glad if there's a platform left that hasn't been invaded by AI.

I wouldn't find the company's inability to deliver on their own top priorities something to take a sigh of relief about. What internal issues is a company like this also failing to deliver? A problem like this doesn't come about in isolation.

Eh. Apple have always been good at products and bad at services.

Re: Apple introduces a universal design across platforms

#506
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

Wow. That is really bad. Apple already does the transparency thing with the control center menu, but it blurs the background so much that you don’t notice it. Why they’d want to lessen the blur and make it more transparent is beyond me.

Remember this is the first developer beta. I’m pretty sure a lot of iOS 7 was dialed back between announcement and release

Re: Apple introduces a universal design across platforms

#507
post #468

Earlier quoted context omitted.

Given that this look appears to be imitating frosted glass, it's very much compatible with skeumorphism. Maybe not the one you want , but it's very much attempting to mimic a physical look.

Just because it mimics glass that exists in real life, that doesn't make it skeuomorphism. skeuomorphism is grounded on real world counterparts. How many buttons in real life are actually made of glasses clear or frosted?

Quite a lot of clear plastic or glass buttons. BMWs latest gen’s entire interior is centered around a bunch of crystal buttons.

Re: Apple introduces a universal design across platforms

#508

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

IMHO skeuomorphic design had a few wins, but also plenty of losses. Sometimes the real world interface is just not as intuitive as it should have been. But I'm 100% behind you on "make buttons look like buttons" and "don't hide functionality behind arbitrary gestures that you never tell the user". UI designers may hate menus these days, but they were so good for letting a user browse through looking for the thing the…

This is exactly the problem with Siri - if it was nothing but a vocal command line that I had to memorize exactly how to talk to it, and I could find a list of commands to learn, it'd be 1000x better.

Re: Apple introduces a universal design across platforms

#509
From an accessibility point of view, this seems unusable for those with visual deficits. I sincerely hope that this can be made non-translucent. The ability to distinguish between icons is already hampered with all icon artwork being the same color, with this translucent "glass", it will be the hardest to use iOS, MacOS design ever.
Post reply on HN