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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#501
post #237

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I agree with this. Meta's attempts are currently limited because the sticky use cases seem to be fitness and a little bit of gaming. When you have a device that is viable for some level of work, it's a somewhat easier sell. Apple will be testing this for work (and hybrid remote work) with staff and will have a strong idea as to how viable this is going forward.

Except people have been crowing about using VR headsets for work for years now too and it still hasn’t taken off. This is one of those areas where I think techies are just totally out of touch with what the market wants.

The comments I've mostly seen are people saying that when the pixel density gets there, they'll jump on it or at least be very keen to try it. It hadn't taken off because we've been yet to reach that point. 2024 could be where it starts.

I think the incentive is there for employers to favour these (fit more staff in physical offices; and suits remote work well) and that will push it into the general white collar world.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#502

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I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I'm with you, it seems neat technology wise but the use cases I have seen just seem almost forced. I mean it is neat but I am not really wowed by the potential. In the realm of teaching, particularly with representation of physical things - this thing will be awesome. But beyond that, I don't know. The idea of a portable large viewing screen is brilliant but that it not the real main selling point of this. A decent V…

> A decent VR head set could do something similar.

Are there any VR sets & OSs that can project multiple app windows into the space around you?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#503
post #52

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Synthesia integration would be super cool

$20 worth of psilocybin would work on a shoestring budget compared to the $3500 vaporware

I want you to know from the bottom of my heart that I love your comment and didn't downvote :-)

Re: Developer tools to create spatial experiences for Apple Vision Pro

#504
post #307

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Quest 2 and Quest Pro passthrough is terrible. The Quest 3 may be better but literally everything they asked for requires good passthrough. That 1/7th the price would be sunk money if they’re trying to evaluate real world interaction.

What's wrong with the Quest Pro passthrough? It's been a while since I last tried it but I remember being very impressed with the latency and fidelity of it. That's not to say it was a great experience, the software was really unstable but I was very impressed with what it could do.

it's sort of both great and terrible

honestly, for it's primary purpose it's great. That is, you get complete situational awareness, you can see people and talk to them, pick up your coffee and drink from it all just fine.

But the actual quality is super dependent on the environment. In poor lighting it completely goes to hell, turning into pixelated goo, and the frame rate drops to the point you can physically see it. It also experiences distortions, so around the edges of objects you get major waviness that changes as you move which can be very distracting.

This is why you'll hear completely contradictory reports of it from different people. If you happened to use it in a really well lit environment with nice uniform lighting you probably would have thought it was really good.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#505

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Many of us learned development by using a computer to program apps that then ran on that same computer. As far as I’m aware you can’t do that with iOS devices (potentially including the AR ones).

>As far as I’m aware you can’t do that with iOS devices (potentially including the AR ones). Sure you can. You can fire up Xcode right now and build a self signed app to your phone with whatever the heck you want in it. Distributing that on the App Store is another story, but there's nothing stopping you from executing whatever arbitrary code you'd like on your own phone.

This misses the "same computer" stipulation, no?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#506
post #476

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You may be right about what you're describing, but this sounds incomparably more like bullshit than any chance of being right. I've played with VR, and it's really not that immersive - no more than any other good media. In particular, VR is definitely not as immersive as actual reality, so anything that could be done in VR to convince someone of non-fantastical things can also be done (at a higher expense, for sure)…

>n particular, VR is definitely not as immersive as actual reality, so anything that could be done in VR to convince someone of non-fantastical things can also be done (at a higher expense, for sure) with actors and props. So, your claim about 5 minutes to quit smoking has no reasonable chance of being true from where I'm sitting. Well yeah, it can be done in real life, it's just much more brutal. https://www.science…

The only reason this experiment seems to have worked is because it was brutal. So not sure what the relevance is. I imagine you could induce serious vertigo through VR in someone, and associate it with smoking in the same way, but that's still brutal and a form of aversion therapy, which brings serious ethical concerns from my point of view (particularly if applied to a child).

Re: Developer tools to create spatial experiences for Apple Vision Pro

#507

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> voiding my warranty and risking bricking nut up. hacking has never been perfectly safe and has never had a promise of easy. if you want it enough, you can make it happen.

Piss off, I'll do my tinkering on a platform that isn't continually trying to prevent me from doing it, thank you very much. I'll use my expensive pocket bauble as the limited device it is designed to be. Just don't try and gaslight me into thinking it's in any sense a general purpose computer.

You do you. The rest of us do our tinkering however we choose based upon our own situation, as well. Some people only own the "expensive pocket bauble" (you know, economics are a thing) and they're still out there hacking on it rather than whining about the walled garden. We all know that there are other ecosystems that are more modification-friendly. We don't need to hear your over-qualified internet rant. hence the "nut up" comment. "void my warranty" sheesh. What point are you trying to make?

There are plenty of kids out there tinkering and hacking in the truest sense on iOS and macOS using one of their relative's dev accounts.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#508

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The point isn't paying to publish apps, the point is that you can't hack into it if this is anything like iOS. If this runs a version of iOS, we can't access the code that is running in it, we can't open a terminal, we can't use our programing language of choice. We can't use the actual device for building anything hacker related by itself. We can make apps for it using an actual PC made for building, but only if it…

You can definitely hack iOS all you want to, use private APIs, do all sorts of things that are against the App Store rules, run it on your own device and publish the code to GitHub to let other hackers compile it and run it from source. iPhone enthusiasts Stephen Hackett (his real name), hack into pre-release versions of iOS all of the time to see how it’s running from their computer. Even that 1986 6th grade hacker…

>I was would never want to program on the phone. I fail to see the fascination with running a fully fledged IDE on a phone.

Problem is, Apple isn't advertising this as a phone or "mobile device". They're advertising it as a spatial computer. And IDEs are probably my second-most-used computer applications after web browsers, so I want to be able to use them with the near-endless monitor space offered by this spatial computer.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#509

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Too many business/econ types have difficulty envisioning what new tech may be good for. Be it early computers, or the internet, or now this, they seem to be bottom-line people with little imagination or vision.

I feel the opposite way. The crowd will invent things an individual cannot anticipate. To believe otherwise is a failure of imagination.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#510

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In one or more of William Gibson’s early books, maybe neuromancer, there was a think called simstim where you could vicariously live a celebrity’s life as they live streamed their daily existence while wearing a headset. Combine that and pornography and I think you’ve nailed it. Pun possibly intended.

Hey, I've seen this one! https://vimeo.com/144850907

Any talk of Vision Pro should include a link to this 1983 movie (Brainstorm) that features Christopher Walken

https://youtu.be/NNiZP2G-nEM

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