Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA. He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub. I can't recommend him enough. edit: LinkedIn https://www.linkedi…
Battle for Wesnoth: open-source, turn-based strategy game
51–60 of 178 posts
Re: Battle for Wesnoth: open-source, turn-based strategy game
#52I heard about this game many many times due to software developers showcasing it as an example of a good libre videogame. However, I don't know a single person who played it and I have never seen anyone recommending it for its gameplay.
I personally never did multiplayer but last I checked the multiplayer community was pretty healthy.
Re: Battle for Wesnoth: open-source, turn-based strategy game
#53Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")
Re: Battle for Wesnoth: open-source, turn-based strategy game
#54Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")
My lizard is the lizard of website: https://rainwarrior.ca/lizard/
My lizard is the lizard of source: https://github.com/bbbradsmith/lizard_src_demo/
Re: Battle for Wesnoth: open-source, turn-based strategy game
#55Re: Battle for Wesnoth: open-source, turn-based strategy game
#56Grew up playing Wesnoth, still adore the game. There is a TON of third party content and a serious extended universe, too!
Could you name a few places to find 3rd party content?
Re: Battle for Wesnoth: open-source, turn-based strategy game
#57My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.
> 7. Healing/leadership should give experience
> It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a single multiplayer game, then it would be trivial to gain the best type of healing unit in a campaign very quickly.
https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7 (2011)
Re: Battle for Wesnoth: open-source, turn-based strategy game
#58In the meantime so many other favorite games have disappeared or become obsolete.
There's no absolute reason great games can't be as immortal as chess. Maybe Wesnoth can be.
Re: Battle for Wesnoth: open-source, turn-based strategy game
#59Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")
Just like its cousing OpenTTD which is a reimplementation of Chris Sawyer's Transport Tycoon.
Re: Battle for Wesnoth: open-source, turn-based strategy game
#60Interesting! Is this similar to Age of Empires?