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Apple Vision Nope: Why I returned mine

jorgeherskovic.net

51–60 of 213 posts

Re: Apple Vision Nope: Why I returned mine

#51
post #9

The fact that Apple is still using a difference of 256GB storage to jump the price $200 is really funny to me. This is already a wildly premium device, but they just can't resist trying to scrape a little bit more.

If they are not consistent about this then more people will start asking questions about iPhone storage tiers.

Re: Apple Vision Nope: Why I returned mine

#52

"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…

Zuckerberg said yesterday on Instagram that eye tracking is coming back in a future headset.

Eye tracking is useful so they'll likely add it back, but he also said it's limiting as the only form of input.

Re: Apple Vision Nope: Why I returned mine

#53

Why on Earth can people return these for non-fault reasons?! It's the other customers who bear the cost to cover this - like indecisive ditzy clothes shoppers who order huge numbers of items knowing they'll return 90% of them.

If they're really worried about deterring potential buyers for a high price item, maybe rental could be an option?

Re: Apple Vision Nope: Why I returned mine

#54

>The external cameras kind of suck. It’s a compromise. There are limits imposed by physics. The other criticisms aren't unsurprising, but I'm curious what he means by this. The cameras on my Samsung phone are very tiny and still very high res. I'd expect that to be one of the last problems on an Apple device.

I think the author is being far too harsh. It most certainly isn't phone quality. It most certainly is a good enough quality to do most tasks. Eating, drinking, making coffee, etc... all work perfectly fine. Fine detail is less good (reading my phone is difficult but not impossible). All things considered, they probably aren't as good as they were sold, but they are still pretty amazing.

Re: Apple Vision Nope: Why I returned mine

#55
post #22
post #4

Five grand is insane.

And probably what most end up paying, or close to it. What I'm still trying to understand is: what is the use case that Apple thought people would pay that much for? Are people walking around Apple HQ in these things because they are indispensable for some purpose the rest of us have yet to figure out?

It is for software developers and early adopters. It is small investment for entering into new form factor. Google Glasses had the same problem.

In a few years there may be tons of apps. And apple will drop gimmicks like external displays.

Re: Apple Vision Nope: Why I returned mine

#56
This is not a regular product. It's a prototype. The goal is not to sell a lot of units nor compete with existing VR sets.

They probably want: - Get feedback - See how the end consumer use it - See what programmers can built

In other words, it's the Apple version of a MVP. Minimal Viable Product

Re: Apple Vision Nope: Why I returned mine

#57
The AVP feels very much like a product with enormous, as-yet undelivered potential. Anyone not willing to take a gamble and wait it out ought not to be an early adopter. Future generations will reduce or eliminate the pain points, lower the price, etc. For the foreseeable future, I expect that even most people who like it won't use it as much as they hoped.

I'm very bullish on its potential, but I haven't put my money where my mouth is. There are other, more important, more immediately useful things I can and should spend those thousands on. I've been telling myself that if my bonus is at least $4k bigger than I expect, I'll buy one. Truthfully, I'm not sure if I will even at that point. We'll see (hopefully).

Re: Apple Vision Nope: Why I returned mine

#58
Weak reasons. One reason is good enough, eyes hurts. Or not fitted. Or whatever.

Is it a keeper if $ was lower, etc. let’s play a game of switching the order of reasons around, reverse and flip it.

Not sure I see an intent to buy and keep it except to try it.

Re: Apple Vision Nope: Why I returned mine

#59
post #24

Earlier quoted context omitted.

That's true. 1, 2 and 4 I could see being solved with a few iterations. 3 ("it's not useful") I'm still struggling with. Apple hasn't really highlighted any use case that's better than the alternatives.

I didn't really understand the utility until I watched Casey Neistat's video of using it in public as a portable entertainment experience device. If it gets down to a lower pricepoint I can definitely imagine people using it on public transport and the like to watch netflix on their commute. People will definitely want to use it that way, because that's a totally novel use case. If it gets down to $1000 and is portab…

Yeah I agree - an immersive "sleep mask" where someone can lay back and enjoy some private experience while killing time is the use case neither Apple nor Meta seem to be fully embracing yet. Make it lighter, more discrete, easy to slip on and off- and people probably wouldn't be too embarrassed to jump in.

Re: Apple Vision Nope: Why I returned mine

#60
Any product that has to be defended by "this is just V1, wait for it to get more mature before it can be useful" is doomed to fail, and this is the most common line in every Vision Pro review I have read.

Every successful Apple product to date has been indispensable from the moment it is first launched. On the other hand if people aren't able to extract value out of a $3500 piece of tech in front of them today then no future version is going to be able to fix that.

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