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Mo.js: motion graphics toolbelt for the web

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Re: Mo.js: motion graphics toolbelt for the web

#52

Hi guys, happy to see `mojs` here! I'm the person who've started the project and would be more than happy to answer any questions you have.

This is a bit off topic but I'm curious what your background is in? I noticed that not only is your visual design good but also your sound design as well. Were you in animation and media and decided to pick up coding or the other way around?

In any case, thank you for creating this and hope to see this project continue to grow.

Re: Mo.js: motion graphics toolbelt for the web

#56

Hi guys, happy to see `mojs` here! I'm the person who've started the project and would be more than happy to answer any questions you have.

Can you recommend a resource for understanding conceptually the basics of animation applied to UI ? I'm thinking something similar to how Google explains material design animations[1] I'm always afraid to introduce animations, I'd like to know if there are some principles I could apply to create something with "good taste"

[1] https://material.io/guidelines/motion/material-motion.html

Re: Mo.js: motion graphics toolbelt for the web

#57
post #19
post #8

Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…

I have a recurrent issue where I have two graphics cards in my laptop (it's practically a standard for years now). A decent high power card, and a simple low power card maybe integrated into the processor. When you start an application, one of the two cards will handle that application. I generally can't my browser with the high power card; probably because browser vendors don't want to sacrifice battery life all of…

Out of curiosity, are you running an Nvidia card? (This may apply to radeons as well, but I don't have any experience)... For the NVidia drivers at least, there is an option to select which graphics card to use on a per-application basis. Normally the drivers default to auto-selecting what it thinks is best, but you can override that in cases like this.

Re: Mo.js: motion graphics toolbelt for the web

#58

Hi guys, happy to see `mojs` here! I'm the person who've started the project and would be more than happy to answer any questions you have.

Say I have three circles moving somewhat randomly through the screen. How do I draw lines through them so they form a triangle?

Re: Mo.js: motion graphics toolbelt for the web

#60

Is it for desktop only? Tried it on my mobile and nothing happened. Android 7.1.1 with Chrome 55.0.numbers.

Now I tried it on my desktop, found the same demos to be not working. Kind of strange, because my desktop != my mobile. Finally figured out that I actually had to CLICK somewhere for something to happen. Easy to miss after seeing ~10 auto-playing demos, I suppose. Still: D'oh!

ALSO: Very cool, well done.

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