Mo.js: motion graphics toolbelt for the web
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Re: Mo.js: motion graphics toolbelt for the web
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#5How do you build a powerful tool and avoid that side effect? D3 is one example I can think of for a very powerful, yet constrained and focused tool (I would say opinionated but that word has lost all meaning).
Re: Mo.js: motion graphics toolbelt for the web
#6I think it's worth to check the workflow video[1], how it is to actually build those animations. It really surprised me positively! [1] https://vimeo.com/185587462
Re: Mo.js: motion graphics toolbelt for the web
#7I think it's worth to check the workflow video[1], how it is to actually build those animations. It really surprised me positively! [1] https://vimeo.com/185587462
The best part is they don't try to do too much. Since you invoke them via code, not some all-in-one editor, that makes it much easier to go back to your code when you're done. I feel like that transition is most of the problem when dealing with other tooling (see Photoshop's "copy layer style as CSS").
Re: Mo.js: motion graphics toolbelt for the web
#8btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars animation.
Re: Mo.js: motion graphics toolbelt for the web
#9Re: Mo.js: motion graphics toolbelt for the web
#10Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…