I think it's worth to check the workflow video[1], how it is to actually build those animations. It really surprised me positively! [1] https://vimeo.com/185587462
Mo.js: motion graphics toolbelt for the web
11–20 of 64 posts
Re: Mo.js: motion graphics toolbelt for the web
#12Re: Mo.js: motion graphics toolbelt for the web
#13I think it's worth to check the workflow video[1], how it is to actually build those animations. It really surprised me positively! [1] https://vimeo.com/185587462
Re: Mo.js: motion graphics toolbelt for the web
#14Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…
Re: Mo.js: motion graphics toolbelt for the web
#15Re: Mo.js: motion graphics toolbelt for the web
#16The demos look nice, but I'm not a fan of dependencies (Babel or Stylus). Are there any raw js + css code examples?
As for the Pug and Stylus in that demo, you can view the compiled HTML or CSS within CodePen, it's in the little dropdown arrow in the top right corder of each box
Re: Mo.js: motion graphics toolbelt for the web
#17Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…
Advanced js animations lag on my desktop computer. (GTX 1080, 16GB RAM, i5 2500k). Javascript apparently isn't that efficient for calculations.
Re: Mo.js: motion graphics toolbelt for the web
#18Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…
Re: Mo.js: motion graphics toolbelt for the web
#19Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…
When you start an application, one of the two cards will handle that application.
I generally can't my browser with the high power card; probably because browser vendors don't want to sacrifice battery life all of the time for some fancy effects a small slice of the time.
But I'm no expert. Chrome seems to handle things better than Firefox, that's why I still have it.