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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#471
post #435

Earlier quoted context omitted.

Currently replying from my iPhone 16 pro (granted, not old by any means) on the iOS 26 dev beta. MOST things actually feel smoother/snappier than iOS 18. Safari is a joy to use from a performance perspective. It’s in beta so ofc I’m getting a ton of frame hitches, overheating, etc. but my summarized initial thoughts are “it’ll take some getting used to, but it feels pretty fast”

> MOST things actually feel smoother/snappier than iOS 18 I have a feeling the whole smooth animations thing contributes to this a lot. Obsessing about the reaction time and feeling of how stuff comes on the screen. But yeah iPhone 16 pro is probably a bad performance test case

Real test probably iPhone 12 Pro. Anecdotally, I still see a tonnn of those in the wild.

Re: Apple introduces a universal design across platforms

#472

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

I don't mind physicality, but not glass. Please.

There are reasons why most controls are NOT made of glass in real life.

Re: Apple introduces a universal design across platforms

#473
post #67

Earlier quoted context omitted.

I won't be surprised if we see a CSS filter that attempts to model this in Safari. Then it'll just be a question of whether Chromium (and thus Electron) get it.

Can't you access rendered elements from JS? Then this will be a massive security issue, because anybody can read all the content from behind.

Elements have supported transparency for a couple decades now.

Re: Apple introduces a universal design across platforms

#474

Earlier quoted context omitted.

When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…

Literally everything I've ever read about Forstall and his behavior post-Jobs makes me think he would have been an awful CEO. It just sounded like he was "Game of Thrones-ing" from the second Cook became CEO. E.g. it was widely reported that Ive and Forstall could barely stand to be in the same meeting with each other. I may have some criticisms in my mind about some of Ive's design post-Jobs, but I don't think I hav…

I would agree about Ive, based on what he chose to mention about his team in a recent interview - https://www.youtube.com/watch?v=wLb9g_8r-mE

Re: Apple introduces a universal design across platforms

#475
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

Looks like a soup sandwich. Layers of mixed together colors with no distinction

Re: Apple introduces a universal design across platforms

#476

This is going to be awful for the large proportion of greybeards reading HN, but the kids are going to love it.

I'm pushing 50 and personally I love the look. Their attention to details and execution are amazing. It's perfection.

But my aging eyes would like option to turn of the translucency altogether. That would be gold.

Re: Apple introduces a universal design across platforms

#477

Looks like Apple (re)discovered Sun's Project Looking Glass from 2003. https://en.wikipedia.org/wiki/Project_Looking_Glass Liquid Glass looks a lot like coming up with changes for the sake of them.

I think they (re)discovered Mac OS X from 2001.

Re: Apple introduces a universal design across platforms

#478
post #214

The whole thing is Windows Vista Aero Glass and iOS 7 all over again. Repeating all the SAME mistakes with 3D translucent design. Right now I really want skeuomorphism back. Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions. I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes ove…

When Cook became CEO, all of this was inevitable. I used to blame Jobs for not picking Forstall as his successor, but it recently dawned on me that it was never his choice to begin with. The board probably crowded him out again, just like the Sculley situation. In a month Apple will have been on autopilot for longer than Jobs was at the company during the 1997-2011 heyday. Jobs became iCEO in September 1997. After 16…

Cant believe Tim Cook is about to be CEO longer than Steve Jobs. Thank You for that perspective.

On the other hand Steve Jobs has accomplished far more within the same time frame compared to Tim Cook with far fewer resources. I really like the analogy of "autopilot".

I do think Steve could push Forstall as his successor, but didn't because Forstall wasn't ready as CEO. Tim Cook was a much better choice at the time as they have to compete with Android and they need market share ( in terms of user not sales ) to not repeat the same mistake with Mac vs PC. Tim should have mediate between Forstall and Ive instead of picking sides. The restructuring created power vacuum for Craig and Eddy Cue to pick up. With Crag we end up with OS that is constantly resume / features release driven and Eddy Cue which we end up with Apple Music, Apple TV+, Apple Fitness, Apple Arcade. None of them in my opinion are good decisions or great products / services.

Re: Apple introduces a universal design across platforms

#479
post #247

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

Same. I was kind of slowly preparing myself that I might be switching to android and it seems this might be the final straw. Will wait until Sept to see how new iphone and google pixels will look like but most likely I will do the transition (even though been developing for iOS for more than 10 years.

The Pixel 9 with Android 16 QPR Beta 1 is working smooth right now, and looks great. Very polished overall. I would recommend Pixel if you go the Android route as Google's implementation is imo the highest quality compared to others'

Re: Apple introduces a universal design across platforms

#480
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

I hope they tweak the opacity before they go live with this because I find the shared image quite unpleasant. I have no issues with the current design. Kind of like the camera button and the touch bar, I hope this goes away fast.
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