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Steam Frame starts at $1059

store.steampowered.com

431–440 of 472 posts

Re: Steam Frame starts at $1059

#431
post #374

I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…

> Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. you could... just plug it in? unless the frame cannot be used while charging, but i haven't seen anyone claim that.

That doesn't fix anything. The battery is still heavy whether it's plugged in or not.

Re: Steam Frame starts at $1059

#432

Underpowered where it really counts. The GPU is barely better than that in a Quest 3 (Adreno 750 in Steam Frame vs Adreno 740 in Quest 3,) and while the CPU is almost 250% better overall than what is in the Quest 3, CPU power hasn't really been the limiting factor in most VR games I've played, it has been the GPU, both in PCVR and in standalone devices.

IIRC VRchat is usually CPU limited in practice.

Re: Steam Frame starts at $1059

#433
post #8

GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone: https://www.youtube.com/watch?v=vcerOYY_K1g

Would be great if the Meta Quest could be jailbroken to run SteamOS

If you have a pc to run steam, you don’t even need to jailbreak

Re: Steam Frame starts at $1059

#434
post #81

Earlier quoted context omitted.

No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games. https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...

Curious if there's any info about how much Foveated rendering helps performance roughly. Is it like 50% more frames?

It'll be highly dependent on the game. Unlike foveated streaming the implementation of foveated rendering could mean many things. Actually rendering at a lower resolution in areas you aren't actively looking is probably the most complicated approach because it seems like you'd have to render two times (low res + high res) to get the desired effect.

Re: Steam Frame starts at $1059

#435
post #333

Earlier quoted context omitted.

Meta are objectively worse than Valve because Valve don't allow ads in games or offer advertising services and they're generally more trustworthy, but that's really only part of the privacy story. Each app/game usually has its own data collection and usage on top and I don't think either of them do much to police or constrain that.

Plus Valve also says they don't sell any data the collect to anyone else. But the idea that games have data collection outside of the platform (e.g., Steam) is surprising to me. Would this be VR games only or a particular type of game, like ones with online multiplayer? I don't own a VR headset and don't really play multiplayer games these days. Of the games I have played (mostly indie), I've come across very few tha…

It's nothing to do with VR in particular. This is the top-10 from https://store.steampowered.com/charts/topselling/US, half of them are collecting data to share (and one to sell) to advertisers. The fact that this is surprising you is kind of the point, Valve's not providing enough transparency or doing enough (any?) policing of this. You won't even find the disclosures in the EULAs, at best they link to a separate privacy policy. I suspect lack of EULA isn't necessarily a good indicator of no data being collected either.

The breadth of data being collected includes browsing, installed software, identity and account identifiers, location, device and OS characteristics.

- WarDogs: not sharing/selling https://www.wardogs.com/privacy

- Marvel Rivals: not sharing/selling https://protocol.unisdk.easebar.com/release/latest_v475.html

- CounterStrike: is Valve's

- Borderlands 4: https://www.take2games.com/privacy/en-US/

"In the last 12 months, Take-Two has sold and/or shared unique identifiers, IP address, as well as Internet/Electronic Activity and Profile Inferences with third-party advertising providers to enable us to provide personalized advertising to you and others like you. We may sell or share personal information about users that we know are under the age of 18 (or older, in certain locations) with their (or depending on age, their parent's) settings or permission."

- Halloween: https://www.illfonic.com/privacy-policy-eula

"Some advertising we engage in may be “targeted advertising,” which is the practice of showing you more relevant or personalized ads based on your activity over time and across non-affiliated services. Targeted advertising often involves us incorporating third party tracking technologies into our Service or disclosing (often hashed) identifiers, such as email addresses or Ad IDs, with third parties. These third parties then match our data with their own (or their partners’ data) to deliver ads to you or similar audiences. For example, we may incorporate the Meta pixel on our website to serve ads to Meta audiences based on the data we provide.

We also use audience modeling services, where we and a partner each disclose (often hashed) identifiers to a technology provider. The technology provider then matches common factors between our and the partner’s data to help us understand audience overlap and improve campaign performance."

- Baldur's Gate 3: not sharing/selling https://larian.com/privacy

- Overwatch: https://www.blizzard.com/en-us/legal/a4380ee5-5c8d-4e3b-83b7...

"We disclose this personal information to: Online marketing or advertising partners including on our mobile games These partners may combine this personal information with information that they have collected about you when you use their services (or the websites and services of third parties) to personalize your experience or to improve the accuracy of their analytics, targeting, and measurement systems."

- Apex Legends: https://tos.ea.com/legalapp/WEBPRIVACY/US/en/PC/

"We also may share information relating to your device and your use of our Services with our third-party advertising partners so they may deliver targeted advertisements to you when you visit third-party services and websites within their networks. This practice is commonly referred to as "interest-based advertising," "online behavioral advertising," or "targeted advertising

- The Blood of Dawnwalker: not sharing/selling https://bandainamco.com/privacy-policy/

- Bodycam: not sharing/selling https://www.playbodycam.com/en-US/personal-data

Re: Steam Frame starts at $1059

#437

Earlier quoted context omitted.

This is one of the main selling points for me. I threw my CV1 in the trash when facebook required a login. I want to see what OpenXR apps are like. Is freecad and blender usable? I want to tinker with gaussian splatting. When finger tracking starts to develop can I reasonably use it for input without controllers? Could this ever be a practical replacement for a six monitor desk? Also, my simracing seat has been very…

valve whole business model is invasive drm tho. far from claiming they are as low as meta, but that is their business model which never gets mentioned in this comparison, leaving readers to confuse gabe newel with RMS as some freedom authority

Valve’s DRM is just about the least invasive and easiest to crack DRM systems on the market. The only way to be less invasive is to not have DRM at all. Obviously that’s preferable, but Valve’s setup is one that keeps publishers on the platform: provide a basic DRM system and allow publishers to add more if they want. If you don’t like what someone like Ubisoft does on the platform you’ve got plenty of other options (and third party DRM is clearly labeled within Steam).

I don’t think people see Gabe Newell the way you describe. They just appreciate that Valve makes business decisions that have basic respect for their customer base. They are fully aware that he’s a billionaire yacht aficionado.

Capitalism and likability are not mutually exclusive, it’s just that so many capitalists have taken the route of maximizing serfdom.

Re: Steam Frame starts at $1059

#438

Earlier quoted context omitted.

I have barely even considered VR until the Steam Frame. I'm just not interested in closed ecosystems like Oculus. That said, I have barely looked at VR so much that I'm not sure whether to bother with the Steam Frame. Is it just for gaming/movies?

There is much more - people use it to communicate (VRchat), visit 3D scans of real places (3D Gaussian splatting) or see future concepts, like space colonies or massive starship concepts from their won PoV. Really, a lot of stuff is happening & possible with modern VR. :)

Visiting 3D virtual places sounds cool.

What communities do this? Can I do this on my laptop too to trial it?

Re: Steam Frame starts at $1059

#439
post #150
post #134

Earlier quoted context omitted.

This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer. It comes with a black and white passthrough camera but you can add on a 5K color one. There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.

How many flights are you people taking that it's cutting into your work time? When I fly I just read a book.

Re: Steam Frame starts at $1059

#440
post #56

Earlier quoted context omitted.

How long is that comfortable? For sure not couple of hours in 1 go

Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.

Despite that experience that I’ve heard is lovely, it does compete with the $300 used iPad Air I bought years ago.

The screen on a used iPad Air really doesn’t look half bad, it is far smaller and lighter in a bag, and it can play movies for that entire flight without needing an external battery.

Although, speaking of used devices, the Vision Pro is looking delightfully depreciated on eBay.

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